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Showing 1 to 15 of 121 results Save | Export
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Ayadi, Mohamed Issam; Maizate, Abderrahim; Ouzzif, Mohammed; Mahmoudi, Charif – International Journal of Web-Based Learning and Teaching Technologies, 2021
In this paper, the authors propose a novel forwarding strategy based on deep learning that can adaptively route interests/data packets through ethernet links without relying on the FIB table. The experiment was conducted as a proof of concept. They developed an approach and an algorithm that leverage existing intelligent forwarding approaches in…
Descriptors: Computer Networks, Artificial Intelligence, Mathematics, Models
Forrest J. Bowlick; Karen K. Kemp; Shana Crosson; Eric Shook – Geography Teacher, 2024
Cyberinfrastructure (CI) empowers the foundational computation resources underlying data analytics, spatial modeling, and many other domains serving the growing knowledge economy in the United States. In every part of these interactions with CI, questions of how to seamlessly integrate CI training into educational programs exist. In this article,…
Descriptors: Knowledge Economy, Global Approach, World Problems, Multiple Literacies
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Barbosa, Jorge Luis Victória; Barbosa, Débora Nice Ferrari; Rigo, Sandro José; de Oliveira, Jezer Machado; Rabello, Solon Andrade, Jr. – International Journal of Information and Communication Technology Education, 2014
The application of ubiquitous technologies in the improvement of education strategies is called Ubiquitous Learning. This article proposes the integration between two models dedicated to support ubiquitous learning environments, called Global and CoolEdu. CoolEdu is a generic collaboration model for decentralized environments. Global is an…
Descriptors: Educational Strategies, Educational Technology, Models, Educational Environment
Hoentsch, Sandra Costa Pinto; Carvalho, Felipe Oliveira; Santos, Luiz Marcus Monteiro de Almeida; Ribeiro, Admilson de Ribamar Lima – International Association for Development of the Information Society, 2012
This article presents the proposal of a social network site SocialNetLab that belongs to the Department of Computing-Federal University of Sergipe and which aims to locate and notify users of a nearby friend independently of the location technology available in the equipment through dynamic Web Service; to serve as a laboratory for research in…
Descriptors: Foreign Countries, Higher Education, Internet, Social Networks
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Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
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Metz, Rosalyn – EDUCAUSE Quarterly, 2010
While many talk about the cloud, few actually understand it. Three organizations' definitions come to the forefront when defining the cloud: Gartner, Forrester, and the National Institutes of Standards and Technology (NIST). Although both Gartner and Forrester provide definitions of cloud computing, the NIST definition is concise and uses…
Descriptors: Definitions, Computers, Computer Networks, Shared Resources and Services
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Kok, Ayse – Electronic Journal of e-Learning, 2009
The word "wisdom" is rarely seen in contemporary technology and learning discourse. This conceptual paper aims to provide some clear principles that answer the question: How can we establish wisdom in complex learning networks? By considering the nature of contemporary calls for wisdom the paper provides a metatheoretial framework to evaluate the…
Descriptors: Evaluation, Models, Educational Technology, Electronic Learning
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Frezzo, Dennis C.; Behrens, John T.; Mislevy, Robert J. – Journal of Science Education and Technology, 2010
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are…
Descriptors: Computer Simulation, Computer Networks, Educational Environment, Models
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Fletcher, Geoffrey H. – T.H.E. Journal, 2010
This article features the new Framework of Essential Skills of the K-12 CTO of the Consortium for School Networking (CoSN). This latest, version 2.0 iteration of the skills framework builds upon work the organization did earlier this decade. This time CoSN, a professional association for district technology leaders, reached out to a variety of…
Descriptors: Professional Associations, Educational Environment, Computer Networks, Skill Development
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Cobb, Chris – Perspectives: Policy and Practice in Higher Education, 2012
Most UK universities can trace their current management information systems back to significant investments made in the 1990s, largely fuelled by concerns about the millenium bug and a change from character interfaces to graphical user interfaces following the introduction of the personal computer. It was during this period that institutions also…
Descriptors: Management Information Systems, Foreign Countries, Computer Interfaces, Technology Uses in Education
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Green, David; Roy, Michael – EDUCAUSE Review, 2008
What is the current thinking about cyberinfrastructure for the liberal arts, what models for transinstitutional collaboration and institution building are emerging, and what steps can campuses take to move this agenda forward? (Contains 23 notes.)
Descriptors: Liberal Arts, Computer Networks, Internet, Technological Advancement
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Koldehofe, Boris; Papatriantafilou, Marina; Tsigas, Philippas – Journal on Educational Resources in Computing, 2006
LYDIAN is an environment to support the teaching and learning of distributed algorithms. It provides a collection of distributed algorithms as well as continuous animations. Users can combine algorithms and animations with arbitrary network structures defining the interconnection and behavior of the distributed algorithm. Further, it facilitates…
Descriptors: Visualization, Mathematics, Animation, Computer Networks
Scott, David M. – EContent, 2003
Explains how organizations can buy listings on major Web search engines, making it the fastest growing form of advertising. Highlights include two network models, Google and Overture; bidding on phrases to buy as links to use with ads; ad ranking; benefits for small businesses; and paid listings versus regular search results. (LRW)
Descriptors: Advertising, Business, Computer Networks, Models
Bill, David T. – Journal of Instruction Delivery Systems, 1997
Electronic performance support systems (EPSS) can be used as a nucleus of a network fostering organizational learning within an organization. Presents a model for EPSS; explores three facets of the model: knowledge management, system design and individual behavior, and electronic communication. Outlines studies of computer use in the workplace.…
Descriptors: Behavior, Computer Networks, Computer Software Development, Models
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