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Griff, Edwin R; Kane, Thomas C. – Advances in Physiology Education, 2010
Insects have many interesting behaviors that can be observed in an introductory biology laboratory setting. In the present article, we describe several reflexes using the housefly "Musca domestica" that can be used to introduce students to sensory and motor responses and encourage them to think about the underlying neural circuits and integration…
Descriptors: Entomology, Biology, Perceptual Motor Learning, Introductory Courses
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Flach, Rudiger; Haggard, Patrick – Journal of Experimental Psychology: Human Perception and Performance, 2006
In the cutaneous rabbit effect (CRE), a tactile event (so-called attractee tap) is mislocalized toward an adjacent attractor tap. The effect depends on the time interval between the taps. The authors delivered sequences of taps to the forearm and asked participants to report the location of one of the taps. The authors replicated the original CRE…
Descriptors: Etiology, Stimuli, Ethology, Intervals
Wiegand, Robert – Research Quarterly, 1979
A device for use in a motor learning laboratory is described. (MM)
Descriptors: Laboratory Equipment, Motor Development, Motor Reactions, Perceptual Motor Learning
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Binkofski, Ferdinand; Buccino, Giovanni – Brain and Language, 2004
Broca's region in the dominant cerebral hemisphere is known to mediate the production of language but also contributes to comprehension. This region evolved only in humans and is constituted of Brodmann's areas 44 and 45 in the inferior frontal gyrus. There is, however, evidence that Broca's region overlaps, at least in part, with the ventral…
Descriptors: Brain Hemisphere Functions, Motor Reactions, Language Processing, Comprehension
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Toole, Tonya; And Others – Journal of Physical Education, Recreation & Dance, 1983
Video games have a potential role in analysis of motor learning through laboratory tasks. This article discusses why games meet the requirements of laboratory tasks and suggests types of training and research that could be carried out using them. (PP)
Descriptors: Computers, Games, Higher Education, Laboratory Experiments