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Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Kervin, Lisa; Mantei, Jessica – Reading Teacher, 2017
Storytelling is a practice that enables children to apply their literacy skills. This article shares a collaborative literacy strategy devised to enable children to create multimodal stories about their familiar school environment. The strategy uses resources, including the children's own drawings, images from Google Maps, and the Puppet Pals…
Descriptors: Children, Story Telling, Literacy Education, Learning Strategies
Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment
Wilson, Dawn; Alaniz, Katie; Sikora, Joshua – Rowman & Littlefield Publishers, 2016
Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…
Descriptors: Technology Uses in Education, Multimedia Materials, Multimedia Instruction, Handheld Devices
Teine, Matthias; Beutner, Marc – International Association for Development of the Information Society, 2016
In accelerating fast changing knowledge-based and information societies such like the European Union technology dominates most facets of our everyday lives, and learning activities as well. Unfortunately, particularly seniors and elderly people suffer the risk to be left behind, and that the digital divide becomes bigger. This is problematic…
Descriptors: Electronic Learning, Older Adults, Adult Learning, Instructional Design
Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
McKenzie, Ellen – Dimensions of Early Childhood, 2014
Kindergarten teachers use a variety of strategies that focus on vocabulary development. A common and effective practice to introduce new vocabulary to kindergarteners is reading storybooks to children, what is commonly known as "read-alouds" (Bus, van Ijzendoorn, & Pelligrini, 1995; Christ & Wang, 2010; Newton, Padak &…
Descriptors: Vocabulary Development, Kindergarten, Young Children, Preschool Teachers
Mazza, Riccardo; Baldassari, Andrea; Guidi, Roberto – International Association for Development of the Information Society, 2013
This paper presents Ondigita, a platform developed at the University of Applied Sciences of Southern Switzerland for the management and delivery of digital documents to students enrolled in bachelor's courses in various curricula within the field of engineering. Ondigita allows our organization to have a cloud-based repository of educational…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Computer Oriented Programs
Gormley, Kathleen; McDermott, Peter – Language and Literacy Spectrum, 2014
Given the increased diversity of students within the regular, general education classroom, this article explores the importance of differentiated instruction to meet the needs of all learners in this age of Common Core State Standards. Using digital literacies that engage students, the authors showcase apps and web tools they have used in…
Descriptors: Individualized Instruction, Literacy Education, Computer Oriented Programs, Handheld Devices
Draxler, Bridget; Hsieh, Haowei; Dudley, Nicole; Winet, Jon – E-Learning and Digital Media, 2012
In conjunction with Iowa City's 2008 designation as a UNESCO City of Literature, an interdisciplinary team of University of Iowa faculty, graduate and undergraduate student researchers formed UCOL--the University of Iowa UNESCO City of Literature Mobile Application Development Team. The project brings together community partners, faculty, students…
Descriptors: Multimedia Materials, Video Technology, Undergraduate Students, Handheld Devices

Alpert, Sherman R.; Gruenberg, Keith – Journal of Educational Multimedia and Hypermedia, 2000
Discusses concept maps and describes an extension to computer-based concept mapping tools that provides representational capabilities that allows students to express their knowledge more fully by incorporating dynamic media-sound, video, and animated images. Explains multimedia knowledge maps, accessibility via Web browsers, and possible future…
Descriptors: Computer Oriented Programs, Concept Mapping, Futures (of Society), Knowledge Representation

Han, Yi; Zukerman, Ingrid – Human-Computer Interaction, 1997
Introduces a multiagent architecture based on the blackboard system that enables different processes that perform multimodal presentation planning to communicate with each other. Describes a constraint propagation mechanism that transfers plan constraints from one level of the presentation planning process to the next. Discusses the cooperation…
Descriptors: Communication (Thought Transfer), Computer Interfaces, Computer Oriented Programs, Computer System Design

Lee, Shih-chung – Journal of Educational Media & Library Sciences, 1997
Addresses issues to consider in conducting computer presentations. Discusses presentation devices--television, multiscan capable monitor, LCD (liquid crystal display) panel with overhead projector, and video/RGB (red, green, blue) projector; lighting; audience size; and types of presentations--fast/short time multimedia presentations, oral and…
Descriptors: Audiovisual Aids, Computer Mediated Communication, Computer Oriented Programs, Display Systems

Christian, C. A.; Eisenhamer, B.; Eisenhamer, Jonathan; Teays, Terry – Journal of Science Education and Technology, 2001
Introduces the Amazing Space program which is designed to enhance student mathematics, science, and technology skills using recent data and results from the National Aeronautics and Space Administration's (NASA) Hubble Space Telescope mission. Explains the process of designing multi-media resources in a five-week summer workshop that partners…
Descriptors: Computer Oriented Programs, Curriculum Development, Educational Resources, Integrated Activities

Knebel, Elisa; Kolodner, Jennifer – TechTrends, 2001
The need to isolated health providers with critical knowledge in tuberculosis (TB) case management prompted the development of "Tuberculosis Case Management" CD-ROM. Features include "Learning Center,""Examination Room," and "Library." The combination of audio, video, and graphics allows participants to…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computer Software Development

Troxclair, Debra; And Others – Gifted Child Today Magazine, 1996
This article describes a university-sponsored multimedia application course for gifted high school students. The course focused on the use of computer technology to enhance thinking and affective skills; develop and enhance process skills; and design products using word processing software, presentation software, and graphics converters. (CR)
Descriptors: College School Cooperation, Computer Assisted Instruction, Computer Oriented Programs, Educational Strategies
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