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Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation
Mohler, James L.; Miller, Craig L. – Engineering Design Graphics Journal, 2008
As the result of a qualitative investigation into spatial ability, a teaching technique called mentored sketching was found to be effective for teaching visualization skills to freshman engineering students. This contribution describes the technique, how it evolved, and comments made by students as to its effectiveness. While mentored sketching…
Descriptors: Spatial Ability, Teaching Methods, Freehand Drawing, Visualization
Meltzer, Bonnie – Library Talk, 2000
Describes the advantages in having children develop their own art rather than downloading images or clip art from computers or the Internet. Topics include developing art skills; learning through creating; self-expression; self-confidence gains; observation skills; and creativity and problem solving. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Creativity, Elementary Education
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Ward, R. D. – Programmed Learning and Educational Technology, 1986
Describes ideas for making the best use of simple language processing interfaces in computer-based learning activities. These ideas are based on classroom observations of hearing-impaired, language-impaired, and unimpaired children using programs with a natural language interface which allows them to communicate with the computer about…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Secondary Education
Kuzmich, Carl J.; And Others – 1993
The development of a HyperCard application program, "Connecting to Your MARS Account," is described. The program was intended to assist users of the biomedical computer system at the University of Pittsburgh (Pennsylvania), the Medical ARchival System (MARS), to connect to their computer accounts. Criteria from instructional, graphical,…
Descriptors: Accounting, Computer Assisted Instruction, Computer Graphics, Computer Software Development