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Spathopoulos, Vassilios McInnes – Physics Education, 2020
The ancient Greek astronomers devised ingenious methods for measuring the size and distances of the Earth, Moon and Sun. The concepts were beautifully simple and although in most cases could only yield approximate results, they have the advantage that they can be understood by anyone with a basic mathematical background. The emergence of…
Descriptors: Greek Civilization, Computer Simulation, Astronomy, Computer Software
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Thornburgh, William R.; Tretter, Thomas R. – Science Teacher, 2017
This article describes a unit in which students investigate total solar eclipses, such as the one coming August 21, from several perspectives. It incorporates mathematical thinking and aligns with the "Next Generation Science Standard." This article refers to physical, virtual, and mathematical modeling. Various models and perspectives…
Descriptors: Astronomy, Mathematical Models, Recreational Facilities, Lunar Research
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Bates, Alan – Physics Teacher, 2013
Simulations of physical systems are widely available online, with no cost, and are ready to be used in our classrooms. Such simulations offer an accessible tool that can be used for a range of interactive learning activities. The Jovian Moons Apple allows the user to track the position of Jupiter's four Galilean moons with a variety of…
Descriptors: Earth Science, Astronomy, Learning Activities, Measurement
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
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Devisch, Oswald; Veestraeten, Daniel – Journal of Urban Technology, 2013
Citizen science is a term used to describe the engagement of ordinary citizens in scientific tasks like observation, measurement, and computation. A series of technological innovations, such as the Internet, the upgrade of mobile phones from communication devices to networked mobile personal measurement devices, and the introduction of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Influence of Technology
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Farrar, Francisca Cisneros; Suggs, Leslie – Journal of College Teaching & Learning, 2010
Students struggle with the mastery of critical thinking skills which are essential to their academic success. University faculty are challenged to create teaching strategies to help students build critical thinking skills. Nursing faculty at Austin Peay State University in Clarksville, Tennessee looked to research and technology for ways to…
Descriptors: Nursing Education, National Security, Safety, Nursing
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Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
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Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
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Fiedler, Klaus; Kareev, Yaakov – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Adaptive decision making requires that contingencies between decision options and their relative assets be assessed accurately and quickly. The present research addresses the challenging notion that contingencies may be more visible from small than from large samples of observations. An algorithmic account for such a seemingly paradoxical effect…
Descriptors: Sampling, Decision Making, Computer Simulation, Models
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Tarng, Wernhuar; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2007
The objective of this article is to study the network and virtual reality technologies for developing a virtual dinosaur museum, which provides a Web-learning environment for students of all ages and the general public to know more about dinosaurs. We first investigate the method for building the 3D dynamic models of dinosaurs, and then describe…
Descriptors: Paleontology, Computer Simulation, Museums, Natural Sciences
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Zucker, Andrew A.; Hug, Sarah T. – Journal of Science Education and Technology, 2008
1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a…
Descriptors: Low Income Groups, Student Surveys, Physics, Scientific Concepts
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Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
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Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
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Rogers, David F., Ed.; Smith, P. R., Ed. – Computers and Education, 1984
Ten papers focus on applications in specific curriculum areas, modelling and simulation, and computer managed learning. Projects described include voice support for the visually handicapped, distance education, and industrial training, as well as teaching applied mathematics, several facets of engineering, zoology, and, with videodisc, observation…
Descriptors: Case Studies, Computer Managed Instruction, Computer Simulation, Correspondence Study