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Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
Walker, Robert – New Directions for Community Colleges, 2009
As oil prices fluctuate widely and a worldwide recession grows, people are seeing a fundamental shift in the U.S. economy and in consumer buying behavior. This shift is forcing every organization to maximize its efficiency in order to remain profitable and is thereby creating a higher demand for new staff who have management and project management…
Descriptors: Community Colleges, Business Administration Education, Occupational Information, Demand Occupations
Bullard, Susan; Tanner, Robin; Reedy, Brian; Grabavoi, Daphne; Ertman, James; Olson, Mark; Vaughan, Karen; Espinola, Ron – Nevada Department of Education, 2007
The standards in this document are for digital video and broadcast production programs and are designed to clearly state what the student should know and be able to do upon completion of an advanced high-school program. Digital Video and Broadcast Production is a program that consists of the initial fundamentals and sequential courses that prepare…
Descriptors: Video Technology, Programming (Broadcast), Information Technology, High School Students
Arnold, David – School Planning and Management, 1997
The Lowell, Massachusetts, district technology administrator and team have assumed responsibility for determining the requirements for technology and establishing the specifications and selection of equipment. Joint discussions with the architect are held to develop appropriate infrastructure and educational spaces. (MLF)
Descriptors: Architects, Architectural Programming, Audits (Verification), Computer Uses in Education