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Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
Fair, Ginni; Florell, Dan – Middle School Journal, 2019
Despite the use of various anti-bullying programs, bullying continues to plague middle schools. However, there is an approach to bullying that complements other programs and can be easily integrated into course curriculum. This approach uses young adult novels to encourage adolescents to use perspective taking and empathy building through…
Descriptors: Bullying, Audiences, Prosocial Behavior, Young Adults