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Showing 1 to 15 of 48 results Save | Export
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Cervantes Juárez, Erika; Sánchez Guzmán, Daniel – Physics Education, 2023
In many science and engineering undergraduate programmes, physics courses are fundamental and can be seen as a potential place where students can develop complementary abilities such as the computational thinking process. The present work proposes and describes the learning science and engineering with electronic spreadsheets cycle (LSEESC)…
Descriptors: Engineering Education, Spreadsheets, Science Education, Physics
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Stephens, Jeff – Physics Teacher, 2018
I am inspired to write this article after coming across some publications in "The Physics Teacher" that all hit on topics of personal interest and experience. Similarly to Christensen my goal in writing this is to encourage other physics educators to take advantage of modern technology in delivering content to students and to feel…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Graphics
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Schwartz, Mark – College Mathematics Journal, 2011
The refraction problem, well-known in calculus and physics, continues to reveal new insights. This paper presents a geometric solution in which the trammel of Archimedes plays the prominent role. When properly configured, the trammel generates an ellipse and its family of normal lines. One normal line in particular intersects the boundary…
Descriptors: Animation, Computer Graphics, Geometric Concepts, Geometry
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Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2013
Experiments, as we all know, are especially important in science education. However, their impact on improving thinking could be even greater when applied together with the methods of inquiry-based learning (IBL). In this paper we present our observations of a high-school laboratory class where students used computers to carry out and analyse real…
Descriptors: Science Education, Science Experiments, Active Learning, Inquiry
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Albin-Clark, A.; Howard, T. L. J.; Anderson, B. – Computers & Education, 2011
Observation of young children is commonplace in educational settings. For trainee practitioners however, gaining access at convenient times can be difficult. Even then, small snapshots of observable activity can only ever be captured. We describe the design and development of a cross-platform software application which can be used to support…
Descriptors: Feedback (Response), Computer Graphics, Physical Activities, Observation
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Prayaga, Chandra – Physics Education, 2008
A simple interface between VPython and Microsoft (MS) Office products such as Word and Excel, controlled by Visual Basic for Applications, is described. The interface allows the preparation of content-rich, interactive learning environments by taking advantage of the three-dimensional (3D) visualization capabilities of VPython and the GUI…
Descriptors: Computer Assisted Instruction, Visualization, Scientific Concepts, Computer Software
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Mzoughi, Taha; Herring, S. Davis; Foley, John T.; Morris, Matthew J.; Gilbert, Peter J. – Computers and Education, 2007
WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for…
Descriptors: Computer Graphics, Optics, Physics, Computer Uses in Education
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Thomas, William E. – Physics Teacher, 1982
"Planetary Motion Simulations" is a system of programs designed for students to observe motions of a superior planet (one whose orbit lies outside the orbit of the earth). Programs run on the Apple II microcomputer and employ high-resolution graphics to present the motions of Saturn. (Author/JN)
Descriptors: Astronomy, College Science, Computer Graphics, Computer Programs
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Kolodiy, George Oleh – Journal of Computers in Mathematics and Science Teaching, 1988
Presents the LOGO computer language as a source to experience and investigate scientific laws. Discusses aspects and uses of LOGO. Lists two LOGO programs, one to simulate a gravitational field and the other projectile motion. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Instructional Materials, Mechanics (Physics)
Turner, Judith Axler – Chronicle of Higher Education, 1986
Faculty members are writing computer programs that could change the ways professors teach and students learn. Five examples of software are described including those for presenting mathematical concepts in architecture, staging a scene of a play, and an introductory course in plasma physics. (MLW)
Descriptors: Agricultural Education, Architects, Computer Graphics, Computer Software
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Hubin, W. N. – Physics Teacher, 1982
Various microcomputer-generated astronomy graphs are presented, including those of constellations and planetary motions. Graphs were produced on a computer-driver plotter and then reproduced for class use. Copies of the programs that produced the graphs are available from the author. (Author/JN)
Descriptors: Astronomy, College Science, Computer Graphics, High Schools
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Kadesch, R. R. – Journal of Educational Technology Systems, 1980
The learning system described, which consists of a Terak 8510a connected to a Discovision PR-7820 videodisc player, provides instructions for implementing and editing course materials in physics, and a workplace in which the student performs a variety of operations. Five references are cited. (FM)
Descriptors: Bibliographies, Computer Assisted Instruction, Computer Graphics, Higher Education
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Physics Education, 1986
Describes (1) computer graphics for the coefficient of restitution; (2) an experiment on the optical processing of images; and (3) a simple, coherent optical system for character recognition using Polaroid (Type 665) negative film. (JN)
Descriptors: College Science, Computer Graphics, High Schools, Higher Education
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Carle, Mark A.; Greenslade, Thomas B., Jr. – Physics Teacher, 1986
Describes 10 computer programs used to draw diagrams usually drawn on chalkboards, such as addition of three vectors, vector components, range of a projectile, lissajous figures, beats, isotherms, Snell's law, waves passing through a lens, magnetic field due to Helmholtz coils, and three curves. Several programming tips are included. (JN)
Descriptors: College Science, Computer Graphics, Computer Software, Diagrams
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