NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 26 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Blackstone, Bethany; Oldmixon, Elizabeth – Journal of Political Science Education, 2020
The use of active learning pedagogies gives students a more applied experience and aids in the retention of material, improvement of critical thinking, and overall student satisfaction. Among these pedagogies, long-form (complex, extended) simulations provide an excellent vehicle for teaching students about the legislative process. However, these…
Descriptors: Active Learning, Legislation, Teaching Methods, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Etopio, Elisabeth; Winkelsas, Amanda; Jo, SeungJung; Karalis Noel, Tiffany; Kearney, Erin; Gorlewski, Julie – Policy Futures in Education, 2023
This narrative imagines the future of education through three vignettes, each of which describes a community of learners exploring artifacts from the past even as they learn together in the present. Scenarios trace the experiences of Eden, who was born in 2012, and her involvement with learning and educational institutions. Threaded through…
Descriptors: Futures (of Society), Educational Trends, Vignettes, Educational Policy
Peer reviewed Peer reviewed
Direct linkDirect link
Druliolle, Vincent – Journal of Political Science Education, 2017
Simulations are traditionally divided into three phases, namely preparation, interaction, and debriefing. This article argues that the first phase has been neglected. The preparation phase is indeed widely seen as necessary but merely instrumental to the interaction phase of simulations rather than as a self-contained activity that may also…
Descriptors: Simulation, Active Learning, Policy Formation, Proposal Writing
Peer reviewed Peer reviewed
Direct linkDirect link
Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
Peer reviewed Peer reviewed
Direct linkDirect link
Kopainsky, Birgit; Pedercini, Matteo; Davidsen, Pal I.; Alessi, Stephen M. – Simulation & Gaming, 2010
Simulation models provide decision support to long-term planning processes. The Bergen Learning Environment for National Development (BLEND) is a game based on a simplified version of Millennium Institute's Threshold 21 model (T21) that sensitizes policy makers in sub-Saharan African nations to the need for simulation-based decision support. The…
Descriptors: Behavior Patterns, Academic Achievement, Models, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Sands, Eric C.; Shelton, Allison – PS: Political Science and Politics, 2010
Teachers of political science have increasingly recognized the utility of classroom simulations to provide students with an active-learning experience to enhance learning outcomes. Our article builds on this growing trend by proposing a congressional simulation to help students understand the complexities and nuances of the lawmaking process.…
Descriptors: Political Science, Active Learning, Learning Experience, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Loggins, Julie A. – PS: Political Science and Politics, 2009
A simulation of the foreign policy decision-making process, as described in this article, can assist an instructor in linking students' abstract understanding of complex political events, circumstances, and decision making to the real-world interplay of the multiple factors involved in decision making. It is this type of active learning that helps…
Descriptors: Active Learning, Decision Making, Foreign Policy, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Grawe, Nathan D.; Watts, Michael, Ed. – Journal of Economic Education, 2007
The author introduces a simulation of counter-cyclical interventions that highlights important issues surrounding the practice of government intervention. The simulation provides experiential insight as to why economists have long debated the degree of persistence exhibited by disequilibrating shocks and connects this debate to discussions about…
Descriptors: Intervention, Economic Climate, Simulation, Government Role
Peer reviewed Peer reviewed
Direct linkDirect link
Whiting, Cathleen – Journal of Economic Education, 2006
The author presents an active-learning exercise for the introductory macroeconomics class in which students participate in a mock Federal Open Market Committee (FOMC) meeting. Preparation involves data gathering and writing both a research report and a policy recommendation. An FOMC meeting is simulated in which students give their policy…
Descriptors: Macroeconomics, Active Learning, Simulation, Meetings
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs
Peer reviewed Peer reviewed
Flynn, John P. – Computers in Human Services, 1985
Describes application of a package of simulations, called MERGE, which simulates four different theoretical explanations of social welfare policy process in a scenario at the local level avoiding ethical and practical limitations of applied theoretical experiments. MERGE is based upon a general simulation system, called EXPER SIM, available from…
Descriptors: Computer Simulation, Ethics, Experiments, Policy Formation
Bruin, Klaas, Ed.; And Others – 1979
The 21 papers in this volume were presented at the 1979 conference of the International Simulation and Gaming Association. Concerned with new simulation and gaming models and research findings, they emphasize the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include…
Descriptors: Educational Games, Foreign Countries, Game Theory, International Organizations
Peer reviewed Peer reviewed
Rottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
Vavrina, Vernon J. – 1993
The appallingly inadequate knowledge of current and international affairs among U.S. college students is well documented. ICONS, the International Communication and Negotiation Simulations program, offers an encouraging initiative for addressing the problem. ICONS is a "model United Nations" that the staff of the University of Maryland…
Descriptors: Decision Making, Higher Education, International Relations, Policy Formation
Townsend, Richard G. – 1981
An account of an effort to inculcate the habit of collegiality in advanced students in school administration, this paper describes an exercise in "simulated deliberation" focusing on policy formulation. According to the author, who was also group leader, students were given basic facts surrounding a problem in race relations and asked to identify…
Descriptors: Administrator Education, Administrator Role, Cooperation, Elementary Secondary Education
Previous Page | Next Page ยป
Pages: 1  |  2