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How, Meng-Leong; Hung, Wei Loong David – Education Sciences, 2019
Artificial intelligence-enabled adaptive learning systems (AI-ALS) are increasingly being deployed in education to enhance the learning needs of students. However, educational stakeholders are required by policy-makers to conduct an independent evaluation of the AI-ALS using a small sample size in a pilot study, before that AI-ALS can be approved…
Descriptors: Stakeholders, Artificial Intelligence, Bayesian Statistics, Probability
Hwang, Mark – e-Journal of Business Education and Scholarship of Teaching, 2019
Using simulation to teach business related concepts has been shown to improve student performance and learning. Developed almost two decades ago, an Enterprise Resource Planning (ERP) simulation game has seen wide adoption in traditional classrooms. However, report of its use in online classes has been rare. This teaching note shares experiences…
Descriptors: Simulation, Educational Games, Asynchronous Communication, Online Courses
Orr, Shannon K.; Buhr, Caitlin – Journal of Political Science Education, 2020
The simulation that we present here was designed to introduce students not only to climate change policy making but also to the Green Climate Fund and the process of negotiation. Rather than concentrating on either the political debate about climate change or doom and gloom scenarios, the focus of this simulation is on taking action and…
Descriptors: Simulation, Persuasive Discourse, Political Science, Climate
Lu, Yun; Vasko, Francis J.; Drummond, Trevor J.; Vasko, Lisa E. – Mathematics Teacher, 2014
If the prospective students of probability lack a background in mathematical proofs, hands-on classroom activities may work well to help them to learn to analyze problems correctly. For example, students may physically roll a die twice to count and compare the frequency of the sequences. Tools such as graphing calculators or Microsoft Excel®…
Descriptors: Probability, Mathematical Logic, Validity, Heuristics
Armbrecht, Jose´ Pen~aranda; Arago´n-Muriel, Alberto; Micolta, Germania – Journal of Chemical Education, 2014
High school students have had some difficulties in understanding chemistry due to traditional ways of teaching this specific science. It is important to improve teaching methods that increase student motivation, not only to enhance their capacity for understanding, but also to generate a greater level of interest in the study of chemistry for…
Descriptors: High School Students, Chemistry, Program Descriptions, Program Evaluation
Smith, V. Anne; Duncan, Ishbel – Bioscience Education, 2011
Confidence is an important issue for biology students in handling computational concepts. This paper describes a practical in which honours-level bioscience students simulate complex animal behaviour using StarLogo TNG, a freely-available graphical programming environment. The practical consists of two sessions, the first of which guides students…
Descriptors: Computer Simulation, Computers, Biology, Programming
Hennig, Christian; Mullensiefen, Daniel; Bargmann, Jens – Applied Psychological Measurement, 2010
The authors propose a method to compare the influence of a treatment on different properties within subjects. The properties are measured by several Likert-type-scaled items. The results show that many existing approaches, such as repeated measurement analysis of variance on sum and mean scores, a linear partial credit model, and a graded response…
Descriptors: Simulation, Pretests Posttests, Regression (Statistics), Comparative Analysis
Paino, Maria; Chin, Jeffrey – Simulation & Gaming, 2011
In this article, the authors demonstrate how they modified a well-known game to use it as an educational simulation to help students understand difficult material, specifically critical theory. The goals for the simulation focus on improving the comprehension levels of critical theory for students in a course on the Sociology of Deviance, although…
Descriptors: Critical Theory, Sociology, Social Justice, Social Systems
Guevara-Cedeno, J. Y.; Palma-Behnke, R.; Uribe, R. – IEEE Transactions on Education, 2012
In the field of electricity markets, the development of training tools for engineers has been extremely useful. A novel experimental economics approach based on a computational Web platform of an electricity market is proposed here for the practical teaching of electrical engineering students. The approach is designed to diminish the gap that…
Descriptors: Foreign Countries, Theory Practice Relationship, Cooperative Learning, Teaching Methods
Arnold, Pip; Pfannkuch, Maxine; Wild, Chris J.; Regan, Matt; Budgett, Stephanie – Journal of Statistics Education, 2011
Computer simulations and animations for developing statistical concepts are often not understood by beginners. Hands-on physical simulations that morph into computer simulations are teaching approaches that can build students' concepts. In this paper we review the literature on visual and verbal cognitive processing and on the efficacy of…
Descriptors: Foreign Countries, Statistics, Learning Theories, Cues
Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
Achumba, Ifeyinwa E.; Azzi, Djamel; Stocker, James – International Journal of Virtual and Personal Learning Environments, 2010
The laboratory component of undergraduate engineering education poses challenges in resource constrained engineering faculties. The cost, time, space and physical presence requirements of the traditional (real) laboratory approach are the contributory factors. These resource constraints may mitigate the acquisition of meaningful laboratory…
Descriptors: Cost Effectiveness, Engineering Education, Web Based Instruction, Computer Simulation
Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
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