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Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
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K. Ann Renninger; Maria Consuelo De Dios; Annie Fetter; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Richard Tchen; Stephen A. Weimar; Helena Werneck de Souza Dias; Feven Yared – Mathematics Teacher: Learning and Teaching PK-12, 2023
The authors share an online collaborative problem-solving activity that integrates support for students' developing conceptual understanding, focused engagement, and positive feelings of agency and identity.
Descriptors: Cooperative Learning, Problem Solving, Concept Formation, Educational Technology
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Bassford, Marie L.; Crisp, Annette; O'Sullivan, Angela; Bacon, Joanne; Fowler, Mark – Research in Learning Technology, 2016
Interactive experiences are rapidly becoming popular via the surge of "escape rooms"; part game and part theatre, the "escape" experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences available worldwide today. CrashEd is an interactive learning experience that…
Descriptors: Learning Experience, STEM Education, Crime, Interaction
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Farmer, Jim – Australian Senior Mathematics Journal, 2014
This article reviews the famous "matching problem," with a particular focus on the expected number of objects that are correctly placed. The author discusses the following topics: three versions suitable for teaching the matching problem in the classroom; the solution to the matching problem; the use of the strong form of mathematical…
Descriptors: Foreign Countries, Secondary School Mathematics, Mathematics Instruction, Logical Thinking
McKeown, Sally; McGlashon, Angela – Routledge, Taylor & Francis Group, 2012
This practical teachers' guide will help you to unlock the enormous potential of new technology in order to enhance pupils' learning, particularly for young people with additional needs. Written by two of the UK's leading technology experts, this new resource will enable you to use ICT effectively to make lessons more accessible, motivating and…
Descriptors: Inclusion, Mainstreaming, Educational Technology, Technology Integration
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Voges, E. L.; Joubert, S. V. – International Journal of Mathematical Education in Science and Technology, 2008
Lecturers in mathematical modelling courses are always on the lookout for new examples to illustrate the modelling process. A physical phenomenon, documented as early as the nineteenth century, was recalled: when a wineglass "sings", waves are visible on the surface of the wine. These surface waves are used as an exercise in mathematical…
Descriptors: Structural Elements (Construction), Mathematical Models, Prediction, Mathematics Instruction
Resnick, Mitchel – Learning & Leading with Technology, 2008
In today's rapidly changing world, people must continually come up with creative solutions to unexpected problems. Success is based not only on what one knows or how much one knows, but on one's ability to think and act creatively. In short, people are now living in the Creative Society. Unfortunately, few of today's classrooms focus on helping…
Descriptors: Creative Thinking, Problem Solving, Technology Uses in Education, Children
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Sirohi, Vijayalaxmi – Educational Media International, 1999
Baroma (Balance of Rotating Machinery), the Web-based educational engineering interactive software for teaching/learning combines didactical and software ergonomical approaches. The software in tutorial form simulates a problem using Visual Interactive Simulation in graphic display, and animation is brought about through graphical user interface…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation
Schneider, Joel; And Others – 1993
This report summarizes the mathematical and pedagogical content of the 230 programs in the SQUARE ONE TV library after five seasons of production, relating that content to the three goals of the series: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes;…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives