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Özkan Yazgan, Esra; Akalin, Aysu – International Journal of Technology and Design Education, 2019
The aim of this work is to examine pre-architects' use of metaphorical reasoning as a tool for design problem solving exercises in an unfamiliar environment. It is to improve their sense of place, which helps to identify and capture design concepts, as well as define goals and requirements. Regarding the three metaphorical reasoning operations of…
Descriptors: Design, Figurative Language, Studio Art, Problem Solving
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Cimadomo, Guido – Journal of Learning Design, 2014
The changes that the European Higher Education Area (EHEA) framework obliged the School of Architecture of Malaga, University of Malaga. to make to its "History of Architecture" course are discussed in this paper. It was taken up as an opportunity to modify the whole course, introducing creative teaching and "imaginative…
Descriptors: Foreign Countries, Architectural Education, Higher Education, Educational Technology
Leal Filho, Walter, Ed. – Peter Lang Frankfurt, 2011
It is widely acknowledged that sustainable development is a long-term goal, which both individuals and institutions (and countries!) need to pursue. This important theme is characterized by an intrinsic complexity, since it encompasses ecological or environmental considerations on the one hand, and economic matters, social influences and political…
Descriptors: Communities of Practice, Architectural Education, Higher Education, Environmental Education
Claridge, Philip George Brian – 1979
A course for first-year architectural students is described. The approach concentrated on developing an understanding of the nature of design activity through exploration of the kind of thinking that may be applied in order to improve the first-year studio work. The course is based on the following premises: (1) it is possible and educationally…
Descriptors: Architectural Education, Building Design, Course Evaluation, Course Objectives
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Kennedy, Mary – 1989
This paper identifies two intellectual traditions that dominate professional education, one concentrating on content coverage and one concentrating on the profession's problem-solving processes. It then examines several fields of professional education, some of which have exclusively adopted one or the other of these traditions and some of which…
Descriptors: Architectural Education, Engineering Education, Higher Education, Legal Education (Professions)
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
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Taylor, Anne – Art Education, 1989
Describes a new system for teaching architectural education known as Architectural Design Education. States that this system, developed by Anne Taylor and George Vlastos, introduces students to the problem solving process, integrates creative activities with traditional disciplines, and enhances students' and teachers' ability to relate to their…
Descriptors: Adjustment (to Environment), Architectural Education, Art Education, Creative Thinking
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
Boyer, Ernest L.; Mitgang, Lee D. – 1996
This report examines the problems and possibilities of architecture education as it has evolved in the United States and proposes a new framework for renewing architecture education and practice. In order to assess the need for reform in architecture education, students and alumni from 15 representative campuses were surveyed as to whether they…
Descriptors: Architectural Education, Budgeting, Change Strategies, College Faculty
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
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Kingsland, Arthur J. – New Directions for Teaching and Learning, 1996
At the University of Newcastle (Australia), architecture students' design projects, a central feature of the professional program, are based on design problems requiring integration of information from varied disciplines and therefore, rigorous planning and scheduling. The problem-based learning approach has helped improve student outcomes and has…
Descriptors: Architectural Education, Building Design, Classroom Techniques, College Instruction