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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
Kinczkowski, Linda; Cardon, Phillip; Speelman, Pamela – Technology and Engineering Teacher, 2015
This paper provides examples of Aid-to-Thought uses in urban decision making, classroom laboratory planning, and in a ship antiaircraft defense system. Aid-to-Thought modeling and simulations are tools students can use effectively in a STEM classroom while meeting Standards for Technological Literacy Benchmarks O and R. These projects prepare…
Descriptors: Technological Literacy, Benchmarking, Computer Simulation, Computer Graphics
Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
Mohler, James L.; Miller, Craig L. – Engineering Design Graphics Journal, 2008
As the result of a qualitative investigation into spatial ability, a teaching technique called mentored sketching was found to be effective for teaching visualization skills to freshman engineering students. This contribution describes the technique, how it evolved, and comments made by students as to its effectiveness. While mentored sketching…
Descriptors: Spatial Ability, Teaching Methods, Freehand Drawing, Visualization
Miller, Mark L.; Goldstein, Ira P. – 1976
A theory of the planning and debugging of computer programs is formalized as a context free grammar, which is used to reveal the constituent structure of problem solving episodes by parsing protocols in which programs are written, tested, and debugged. This is illustrated by the detailed analysis of an actual session with a beginning student…
Descriptors: Computer Graphics, Computer Programs, Context Free Grammar, Planning
Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
Sher, Lawrence D. – 1981
This report describes SpaceGraph, a new computer-driven display technology capable of showing space-filling images, i.e., true three dimensional displays, and discusses the advantages of this technology over flat displays for use with the instructor/operator station (IOS) of a flight simulator. Ideas resulting from 17 brainstorming sessions with…
Descriptors: Computer Graphics, Computer Oriented Programs, Display Systems, Flight Training
Goldstein, Ira P.; Miller, Mark L. – 1976
A unified theory of planning and debugging is explored by designing a problem solving program called PATN. PATN uses an augmented transition network (ATN) to represent a broad range of planning techniques, including identification, decomposition, and reformulation. (The ATN is a simple yet powerful formalism which has been effectively utilized in…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Programs, Diagrams
Wilson, Stephen – InCider, 1983
Discusses a unique computer application called interactive art. The technique involves a series of events in which individuals/groups interact with sensors and television monitors hooked up to a central microcomputer. Numerous examples are provided to illustrate that individuals need not be passive in their entertainment, art appreciation, or…
Descriptors: Art Appreciation, Computer Graphics, Computer Oriented Programs, Computer Programs
Miller, Mark L.; Goldstein, Ira P. – 1976
PATN is a design for a machine problem solver which uses an augmented transition network (ATN) to represent planning knowledge. In order to explore PATN's potential as a theory of human problem solving, a linguistic approach to protocol analysis is presented. An interpretation of a protocol is taken to be a parse tree supplemented by semantic and…
Descriptors: Classification, Computer Assisted Instruction, Computer Graphics, Computer Programs
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics
Eide, Arvid R.; Jenison, Roland D. – Engineering Education, 1984
Describes a separate engineering administrative unit established to meet the needs of lower-division students. Need for the unit, courses that make up the basic program of instruction, advising, academic assistance, and advantages and disadvantages to the engineering college are discussed along with concerns and problems that have arisen. (BC)
Descriptors: Academic Advising, Computer Graphics, Course Descriptions, Departments
Chandler, Philip – Personal Computing, 1983
Discusses constructive ways to use microcomputers as educational aids. Areas considered include software packages with graphics capabilities to help students visualize their work, programs fostering skill development (including problem-solving), microcomputer rentals, use of computers to learn programing languages, and others. (JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Elementary Secondary Education

Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media