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Nicole M. Wessman-Enzinger – Mathematics Teacher: Learning and Teaching PK-12, 2023
What comes to mind when one thinks about building? One may envision constructions with blocks or engineering activities. Yet, constructing and building a number system requires the same sort of imagination, creativity, and perseverance as building a block city or engaging in engineering design. We know that children invent their own notation for…
Descriptors: Mathematics Instruction, Construction (Process), Number Systems, Grade 5
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Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2021
Technology and Engineering Education (T&EE) includes "engineering design challenges" to establish a connection to designing and problem-solving indicative of being an Engineer. Engineering design challenges involving bridges (or towers) have been a common feature of the discipline. These bridge design challenges ask students to…
Descriptors: Design, Engineering Education, Teaching Methods, Problem Solving
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Gilbert, Suze S.; Huddleston, Tracey R.; Winters, J. Jeremy – Social Studies and the Young Learner, 2018
The authors challenged their second grade students to design and build a small house for a Skylander toy character that would be economical, yet able to withstand "the elements of wind and rain." While this social studies (economics)/science/math integrated project was completed with second grade students, the lessons presented in this…
Descriptors: Grade 2, Elementary School Students, Building Design, Cooperative Learning
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Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
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Mitts, Charles R. – Technology and Engineering Teacher, 2013
This design/problem-solving activity challenges students to design a replacement bridge for one that has been designated as either structurally deficient or functionally obsolete. The Aycock MS Technology/STEM Magnet Program Virtual Bridge Design Challenge is an authentic introduction to the engineering design process. It is a socially relevant…
Descriptors: Problem Solving, Facility Planning, Design, Engineering Education
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Cotton, Samuel E.; Calkins, Celeste M. – Tech Directions, 2011
Problem-solving activities let students use knowledge gained in various areas of their academic education. They bring together skills and knowledge from such areas as science, math, art, and English by simulating activities and projects students will encounter later in career and life experiences. A very important feature of most problem-solving…
Descriptors: Academic Education, Hands on Science, Problem Solving, Student Projects
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Sumrall, William; Mott, Michael – Science Scope, 2010
While some disasters involving engineered structures are due to events in nature (e.g., tornadoes, hurricanes, earthquakes), others may be caused by inadequate materials, design flaws, and poor maintenance. These catastrophes result in the loss of human lives and cost billions of dollars. In the set of lessons described here, students design a…
Descriptors: Construction (Process), Engineering, Cost Effectiveness, Safety
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Massiha, G. H.; Houston, Shelton – Tech Directions, 2010
According to Jacoby (1996), service-learning, officially defined in 1967, is "a form of experiential education in which students engage in activities that address human and community needs together with structured opportunities intentionally designed to promote student learning and development." Service-learning combines academic study,…
Descriptors: Community Needs, Service Learning, Construction (Process), Experiential Learning
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Massiha, G. H.; Hebert, Herbert A.; Rawat, Kuldeep S. – Tech Directions, 2007
The authors of this article introduce students in their department's construction course to a variety of energy-saving practices and processes. They describe activities that could give students an opportunity to apply design methodology in the creative pursuit of a solution to an open-ended problem. An introductory lecture gives students the…
Descriptors: Problem Solving, Discovery Learning, Heuristics, Computation
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Bisogno, Janet; JeanPierre, Bobby – Science Scope, 2008
The West Point Bridge Design (WPBD) building project engages students in project-based learning by giving them a real-life problem to solve. By using technology, students are able to become involved in solving problems that they normally would not encounter. Involvement with interactive websites, such as WPBD, assists students in using…
Descriptors: Active Learning, Thinking Skills, Student Projects, Web Sites
Lucier, Todd – Pathways: The Ontario Journal of Outdoor Education, 2001
Creating towers of balanced stones is a versatile outdoor learning activity that can be experienced in the classroom, school yard, forest, or parking lot. Students discover hidden talents, learn to work and communicate clearly with others, and reconnect with the natural world. Several variations on the exercise are given, along with principles of…
Descriptors: Class Activities, Construction (Process), Creativity, Elementary Secondary Education
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Martin, Jenni – Zip Lines: The Voice for Adventure Education, 1997
Describes the group dynamics, science discovery processes, and activities involved in building a raft at camp. The project used recycled products and required group cooperation; critical thinking about density, buoyancy, and balance; use of familiar resources in creative ways; and application of previously learned facts. (SAS)
Descriptors: Camping, Construction (Process), Cooperative Learning, Elementary Secondary Education
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Griffis, Kurt; Brand, Lance; Shackelford, Ray – Tech Directions, 2006
Throughout history, people have moved themselves and cargo across water in boats and other types of vessels. Most vessels are developed using a technological design process, which typically involves problem solving and a series of steps. The designer documents each step to provide an accurate record of accomplishments and information to guide…
Descriptors: Design, Construction (Process), Construction Materials, Water
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)