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Showing 1 to 15 of 29 results Save | Export
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Dionne Cross Francis; Serife Sevinc; Ayfer Eker Karakaya; Verily Tan – Mathematics Teacher: Learning and Teaching PK-12, 2024
Providing students with opportunities to build, and test and revise ideas, can help them develop critical thinking and problem-solving skills. In this article, the authors describe how core measurement and geometry concepts were embedded within a "Model It!" task. They replicate an industry-based, interdisciplinary problem, but only…
Descriptors: Secondary School Mathematics, Geometric Concepts, Problem Solving, Creative Thinking
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Galaige, Joy; Torrisi-Steele, Geraldine – International Journal of Adult Vocational Education and Technology, 2019
Founded on the need to help university students develop a greater academic metacognitive capacity, student-facing learning analytics are considered useful tools for making students overtly aware of their own learning processes, helping students to develop control over their learning, and subsequently supporting more effective learning. However,…
Descriptors: College Students, Data Analysis, Educational Research, Metacognition
Ansari, Fazel; Seidenberg, Ulrich – International Association for Development of the Information Society, 2016
This paper discusses the complementarity of human and cyber physical production systems (CPPS). The discourse of complementarity is elaborated by defining five criteria for comparing the characteristics of human and CPPS. Finally, a management portfolio matrix is proposed for examining the feasibility of optimal collaboration between them. The…
Descriptors: Problem Solving, Cybernetics, Feasibility Studies, Human Factors Engineering
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Stefaniak, Jill E.; Tracey, Monica W. – TechTrends: Linking Research and Practice to Improve Learning, 2014
Design-thinking is an inductive and participatory process in which designers are required to manage constraints, generate solutions, and follow project timelines in order to complete project goals. The researchers used this exploration study to look at how designers in various disciplinary fields approach design projects. Designers were asked to…
Descriptors: Decision Making, Decision Making Skills, Instructional Design, Intellectual Disciplines
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Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
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Duke, Daniel L. – Management in Education, 2014
Prompted by the need for leaders able to turn around chronically low-performing schools, states, universities, education groups, and school districts in the US have initiated a variety of principal development programs. Some programs focus on enhancing the skills of experienced administrators, while others target talented teachers and even…
Descriptors: Low Achievement, Disadvantaged Schools, Leadership Training, Training Methods
Jonassen, David H. – National Center for Engineering and Technology Education, 2011
Are there different kinds of design problems? Jonassen (2011) argued that problems vary in terms of structuredness, complexity, and context. On the structuredness and complexity continua, design problems tend to be the most ill-structured and complex. Brown and Chandrasekaran suggest that design problems may vary along a continuum from…
Descriptors: Instructional Design, Problem Solving, Instructional Development, Design Requirements
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Lee, Youngmin; Baylor, Amy L.; Nelson, David W. – Journal of Interactive Learning Research, 2005
The purpose of this article is to provide five empirically-derived guidelines for knowledge map construction tools that facilitate problem solving. First, the combinational representation principle proposes that conceptual and corresponding procedural knowledge should be represented together (rather than separately) within the knowledge map.…
Descriptors: Concept Mapping, Problem Solving, Design Requirements, Computer Uses in Education
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Philip, George C. – Journal of Information Technology Education, 2007
This paper identifies several areas of database modeling and design that have been problematic for students and even are likely to confuse faculty. Major contributing factors are the lack of clarity and inaccuracies that persist in the presentation of some basic database concepts in textbooks. The paper analyzes the problems and discusses ways to…
Descriptors: Database Design, Databases, Teaching Methods, Misconceptions
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Redondo, Miguel A.; Bravo, Crescencio; Ortega, Manuel; Verdejo, M. Felisa – Computers and Education, 2007
Experimental learning environments based on simulation usually require monitoring and adaptation to the actions the users carry out. Some systems provide this functionality, but they do so in a way which is static or cannot be applied to problem solving tasks. In response to this problem, we propose a method based on the use of intermediate…
Descriptors: Intelligent Tutoring Systems, Cooperative Learning, Experiential Learning, Educational Environment
David, Andrew – AEDS Monitor, 1985
Suggests teachers consider a microworld design for facilitating LOGO environments in their classrooms; defines microworld; discusses three stages of microworld design; and describes four levels of progressive involvement in the programing aspects of LOGO in which teachers must participate--learning colleague, programer, designer and consultant,…
Descriptors: Classroom Environment, Definitions, Design Requirements, Problem Solving
Nelson, Harold G.; Stolterman, Erik – Educational Technology, 2000
Discusses how design projects can best be encountered through a designer approach that is inclusive of theoretical and practical knowledge as well as the capacity for pragmatic action. Highlights include design cultures and cultures of design; foundations of design; fundamental activities supported upon the foundations of design; and design…
Descriptors: Design, Design Preferences, Design Requirements, Designers
Cottrell, Janet; Eisenberg, Michael B. – Computers in Libraries, 1997
Introduces the concept of designing World Wide Web pages that facilitate information seeking and problem solving; describes a model for information problem-solving and techniques for applying the model to Web page design; and lists Web page design guides, both online and print resources. (Author/LRW)
Descriptors: Design Requirements, Information Seeking, Information Sources, Models
Boxer, Frances; Breedon, Joel; Brown, Rachael; Clavey, Rebecca; Morris, Stephen; Watt, Louise – Mathematics Teaching Incorporating Micromath, 2007
As part of their course, the authors were asked to teach a mathematics lesson to a class of Y6 pupils. Since they did not know the pupils, they felt that the theme of the session was of the utmost importance, so they chose something which they hoped would stimulate the pupils' imagination and entice them into the session. They wanted to use…
Descriptors: Astronomy, Parks, Recreational Facilities, Cooperative Learning
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Voloudakis, John – EDUCAUSE Review, 2006
In the past three years, higher education institutions have made a number of moves to secure their critical systems and protect their users, resulting in a marked change in the techniques used to combat security threats. Today, continued progress may depend on the development of an enterprise IT security program. (Contains 10 notes.)
Descriptors: Educational Technology, Information Technology, Higher Education, Computer Security
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