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Showing 1 to 15 of 26 results Save | Export
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Mitchell J. Nathan – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
In my Keynote Address to PME-NA 45, I offer an embodied framework for naming what makes mathematics powerful for mathematicians and scientists, yet intractable for many learners. The essential claim is this: Students reside in the Real World, where math is grounded, embodied and meaningful, while mathematics resides in the ungrounded, disembodied…
Descriptors: Mathematics Education, Mathematical Enrichment, Mathematics Teachers, Problem Solving
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Kucher, Tetyana – International Journal of Technology in Education and Science, 2021
Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone…
Descriptors: Educational Principles, Best Practices, Instructional Effectiveness, Game Based Learning
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Sadler-Smith, Eugene – Creativity Research Journal, 2015
Based on a detailed reading of Graham Wallas' "Art of Thought" (1926) it is argued that his four-stage model of the creative process (Preparation, Incubation, Illumination, Verification), in spite of holding sway as a conceptual anchor for many creativity researchers, does not reflect accurately Wallas' full account of the creative…
Descriptors: Creativity, Models, Scientific Principles, Discovery Processes
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Planinšic, Gorazd; Etkina, Eugenia – Physics Teacher, 2015
This is the fourth paper in our Light-Emitting Diodes series. The series aims to create a systematic library of LED-based materials and to provide readers with the description of experiments and the pedagogical treatment that would help their students construct, test, and apply physics concepts and mathematical relations. The first paper provided…
Descriptors: Light, Problem Solving, Scientific Concepts, Inquiry
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Stefaniak, Jill E.; Tracey, Monica W. – TechTrends: Linking Research and Practice to Improve Learning, 2014
Design-thinking is an inductive and participatory process in which designers are required to manage constraints, generate solutions, and follow project timelines in order to complete project goals. The researchers used this exploration study to look at how designers in various disciplinary fields approach design projects. Designers were asked to…
Descriptors: Decision Making, Decision Making Skills, Instructional Design, Intellectual Disciplines
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Raychaudhuri, Debasree – International Journal of Mathematical Education in Science and Technology, 2008
In this note we develop a framework that makes explicit the inherent dynamic structure of certain mathematical definitions by means of the four facets of context-entity-process-object. These facets and their interrelations are then used to capture and interpret specific aspects of student constructions of the concept of solution to first order…
Descriptors: Mathematics Education, Calculus, Models, Definitions
Stephenson, Paul – Mathematics Teaching Incorporating Micromath, 2007
The Magic Mathworks Travelling Circus is a touring maths lab--in and of itself, a good thing. When children enter it, they find particular pieces of apparatus captioned with particular challenges--which is perhaps not such a good thing. Students are faced with an apparatus that can do only one thing, and so are not encouraged to look again at…
Descriptors: Mathematical Concepts, Mathematics Education, Experiential Learning, Instructional Effectiveness
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Good, Ron – Journal of Research in Science Teaching, 1984
Human expert problem-solving in science is defined and used to account for scientific discovery. These ideas are used to describe BACON.5, a machine expert problem solver that discovers scientific laws using data-driver heuristics and "expectations" such as symmetry. Implications of BACON.5 type research for traditional science education…
Descriptors: Artificial Intelligence, Discovery Processes, Heuristics, Natural Sciences
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Lenox, Ronald S. – Journal of Chemical Education, 1985
Methods used to investigate problems in the sciences include building-up strategies, insight, and change (or serendipitous discovery). Discusses appropriate learning experiences for the undergraduate science students so they are more likely to benefit from the second method of scientific discovery as they make a career in their chosen field. (JN)
Descriptors: College Science, Discovery Processes, Higher Education, Problem Solving
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Dixon, James A.; Bangert, Ashley S. – Cognitive Science, 2004
People spontaneously discover new representations during problem solving. Discovery of a mathematical representation is of special interest, because it shows that the underlying structure of the problem has been extracted. In the current study, participants solved gear-system problems as part of a game. Although none of the participants initially…
Descriptors: Problem Solving, Mathematics, Mathematical Aptitude, Mathematics Skills
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Rotheram, Ken – School Science Review, 1984
Discusses the development and use of flowcharts to involve students in the major stages of experimental design and hypothesizing. The progress of stages attempts to simplify the complexity involved during problem-solving in science investigations. Several illustrative flowcharts are included. (JN)
Descriptors: Discovery Processes, Flow Charts, Inquiry, Problem Solving
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Henson, Kenneth T. – Contemporary Education, 1980
Discovery learning, defined as intentional learning through problem solving and under the supervision of the teacher, is discussed in terms of its advantages and disadvantages, with suggestions for its application. (JMF)
Descriptors: Discovery Learning, Discovery Processes, Elementary Secondary Education, Inquiry
Emmett, Arielle – Personal Computing, 1984
Describes guided discovery and problem-solving programs, providing a buyer's guide for same. The guide includes program name, source, current price, type (such as learning module, simulation, adventure), brief description, and whether the program has graphics and sound effects. (JN)
Descriptors: Computer Programs, Concept Formation, Discovery Processes, Elementary Secondary Education
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Rieber, Lloyd P. – Educational Technology Research and Development, 1995
Presents a historical overview of visualization as a cognitive strategy in human creativity, discovery, and problem-solving. Highlights include visualization as a cognitive strategy for solving everyday problems; visualization by scientists and inventors; counter examples; and implications for multimedia learning environments, instructional…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Educational Environment
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De Bono, Edward – Educational Leadership, 1984
Critical thinking alone is reactive, in that it lacks the creative elements necessary for social progress. Accordingly, the author has developed the CoRT (Cognitive Research Trust) program to teach the two aspects of perception: breadth (developing a perceptual map) and change (using the map to discover solutions). (TE)
Descriptors: Cognitive Development, Creative Thinking, Critical Thinking, Discovery Processes
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