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Showing 1 to 15 of 42 results Save | Export
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Martyna Figueiredo – BU Journal of Graduate Studies in Education, 2025
Risky play is climbing, high-speed activities, dangerous exploration, dangerous elements, rough and tumble, and disappearing experiences. There are three primary barriers to risky play: the introduction of electronics, building safer playgrounds in new urban-designed cities, and parent involvement in overscheduling activities have been hindering…
Descriptors: Play, Risk, Barriers, Telecommunications
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Alex Greenwood; Rose Mary Zbiek; Amy Brass – Mathematics Teacher: Learning and Teaching PK-12, 2024
The Cell Phone modeling task centers on a Fermi real-world estimation question. The task and rubric can be used at different grade levels to focus on the modeling process and classroom community. Finding time and space to engage students, especially novice modelers, in mathematical modeling can be a challenge, yet the benefits of modeling are…
Descriptors: Mathematical Models, Teaching Methods, Mathematics Instruction, Telecommunications
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Or, Iair G. – Language Policy, 2022
This paper contemplates the concept of "typographical advocacy," defined here as a variety of activities, strategies, and policies designed to increase or enhance language support in computing systems, facilitating typing and displaying texts in local languages. Focusing on the cases of Spanish and Paraguayan Guarani, the paper traces…
Descriptors: Advocacy, American Indian Languages, Language Planning, Spanish
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Siegle, Del – Gifted Child Today, 2020
The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students' computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.
Descriptors: Gifted Education, Academically Gifted, Technology Uses in Education, Computer Oriented Programs
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Marino, Maria I. – Communication Teacher, 2019
Courses: Intercultural Communication. Objectives: Students will achieve the following learning outcomes--(1) demonstrate knowledge of intercultural systems by identifying roots of intercultural communication conflict, (2) address intercultural problems by taking action within the context of their own lives, (3) collaborate with peers to problem…
Descriptors: Intercultural Communication, Conflict, Cultural Awareness, Cooperative Learning
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Wampfler, Rafael; Klingler, Severin; Solenthaler, Barbara; Schinazi, Victor R.; Gross, Markus – International Educational Data Mining Society, 2019
The role of affective states in learning has recently attracted considerable attention in education research. The accurate prediction of affective states can help increase the learning gain by incorporating targeted interventions that are capable of adjusting to changes in the individual affective states of students. Until recently, most work on…
Descriptors: Affective Behavior, Prediction, Problem Solving, Mathematics
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Dunn, Peter K.; Marshman, Margaret – Australian Mathematics Education Journal, 2020
Peter Dunn and Margaret Marshman present the second of their data files articles in which they discuss the statistical investigation cycle which describes the whole process of conducting a statistical research study. [For "The Data Files: A Series of Articles to Support Mathematics Teachers to Teach Statistics," see EJ1259108.]
Descriptors: Statistics, Data Analysis, Teaching Methods, Problem Solving
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Adanali, Rukiye – Review of International Geographical Education, 2021
Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic…
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems
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Ball, Lynda – International Journal for Technology in Mathematics Education, 2018
This paper provides a set of five indicators of CAS use, which provide a means to analyse a student's written solution to determine whether they used CAS for solving a given problem. These indicators provide a way for researchers and teachers to determine CAS use without requiring classroom observation or the explicit recording of extra…
Descriptors: Computer Uses in Education, Handheld Devices, Calculators, Algebra
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Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José – International Association for Development of the Information Society, 2016
Low achievement in mathematics education has been an increasing problem in the recent years in some countries. According to a 2010 study from the U.S. Department of Education, blended learning classes produce statistically better results than their face-to-face. There is also an increasing number of students using smartphones and tablets in…
Descriptors: Computer Oriented Programs, Handheld Devices, Mathematics Activities, Interactive Video
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Mills, Kelly; Seligman, Eileen; Ketelhut, Diane Jass – Science Teacher, 2017
The Idea Bank provides tips and techniques for creative teaching, in about 1,000 words. For this article, the authors analyzed 93 educational applications (apps) that have the potential to help students meaningfully engage in the science practices outlined in the Next Generation Science Standards. Some of the ways teachers can use these apps in…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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Weber, Victoria; Fortune, Nicholas; Williams, Derek; Whitehead, Ashley – Mathematics Teacher, 2016
Software programs such as Tinkerplots ® or Geometer's Sketchpad ® can help students solve problems in mathematics classes, but may not be available to them after high school. In contrast, many students who become familiar with Internet tools and programs in office packages (word processing, spreadsheets, etc.) may use them daily to enhance their…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Software, Spreadsheets
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Appova, Aina K. – Mathematics Teaching in the Middle School, 2017
To help middle school students make better sense of decimals and fraction, the author and an eighth-grade math teacher worked on a 90-minute lesson that focused on representing repeating decimals as fractions. They embedded experimentations and explorations using technology and calculators to help promote students' intuitive and conceptual…
Descriptors: Mathematics Instruction, Middle School Students, Fractions, Mathematical Concepts
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Allen, Piata – Teachers and Curriculum, 2017
Maori-medium pangarau classrooms occupy a unique space within the mathematics education landscape. The language of instruction is an endangered minority language and many teachers and learners in Maori-medium pangarau classrooms are second language (L2) learners of te reo Maori. Mobile technology could be used in Maori-medium pangarau classrooms…
Descriptors: Foreign Countries, Pacific Islanders, Telecommunications, Handheld Devices
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