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Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
Scholes, Colin A.; Hu, Guoping – Chemical Engineering Education, 2021
A practical for students to experience a process plant is presented, based on operating a solvent absorption plant for carbon dioxide capture. The student must operate the plant in assigned roles that closely identify with a chemical plant environment, to achieve specific performance targets. Students must overcome technical challenges that…
Descriptors: Chemical Engineering, Engineering Education, Facilities, Chemistry
Sarch, Amy – Journal of General Education, 2019
Issues in society such as immigration and racial inequality threaten to derail classroom discussions. Likewise, issues in higher education such as general education (GE) reform threaten to obstruct faculty committee discussions. We want students to engage in classroom discussions through a comprehensive exploration of issues, ideas, and events…
Descriptors: Social Problems, Educational Change, General Education, Role Playing
Ragatz, Carolyn; Ragatz, Zach – Parenting for High Potential, 2018
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
Descriptors: Games, Role Playing, Gifted, Children
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Benson, Gregory E.; Chau, Ngan N. – Marketing Education Review, 2017
Conflict occurs naturally in all marketing related activities. When such conflict is handled well through proper negotiation, it helps solve problems and build stronger, deeper relationships between the negotiating parties. Nevertheless, many students feel uneasy about negotiating, yet they know it is a crucial skill that needs to be developed.…
Descriptors: Marketing, Conflict Resolution, Problem Solving, Skill Development
McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
Harris, Carolyn A.; Kharecha, Pushker; Goble, Pam; Goble, Ryan – Social Studies and the Young Learner, 2016
A central aim of social studies curriculum is to prepare young people for making "informed and reasoned decisions for the public good" concerning consequential problems like global climate change. By developing students' "vision of a good society" and exploring what actions and policies move our society in this direction,…
Descriptors: Social Studies, Citizenship Education, Climate, Ecology
Chen, Joseph C.; Martin, Akilah R. – Journal of Transformative Education, 2015
Knowledge-based environmental education has been consistently found to be limited in its effectiveness due to its small and indirect role in promoting sustainable behavior, while focusing on the impact of social context has been found to be more conceptually relevant. Transformative learning theory is positioned to be foundational to environmental…
Descriptors: Role Playing, Environmental Education, Simulation, Transformative Learning
Langlois, Guillaume; Vibulphol, Jutarat – English Teaching Forum, 2019
In English as a foreign language (EFL) classes, teachers face the common challenge of demonstrating the importance of English to students who do not have much contact with users of English in their daily life. This often translates to a lack of progress in English language learning in settings such as Thailand, where in spite of the emphasis put…
Descriptors: Workshops, English (Second Language), Role, Sustainable Development
Lorimer, Maureen Reilly – Reading & Writing Quarterly, 2019
For adolescents who struggle with reading, a lack of confidence and reluctance to read in content areas such as history/social science presents challenges to learning. More specifically, difficulties with text comprehension and analysis limit content knowledge acquisition and self-expression, which can impact academic success. Therefore, it is…
Descriptors: Primary Sources, Literacy Education, Self Esteem, Course Content
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Maxim, Jeffrey G.; Maxim, George W. – Social Studies and the Young Learner, 2014
There have been many significant changes in education over the last fifty years, but few have been as swift and all-encompassing as the Common Core State Standards (CCSS). Discussed and debated everywhere, and now implemented in many states, the CCSS initiative set out to transform our nation's K-12 educational system by providing clear…
Descriptors: State Standards, Academic Standards, Literacy, Teaching Methods