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Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Scott, Jeanne – 1974
This document outlines, in detail, the Vocational Readiness Package for young girls, which is a week-long program utilizing simulation games and role-playing, while employing peer group counseling techniques to dramatize the realities concerning women in marriage and careers today. After three years of using this program, the authors have compiled…
Descriptors: Career Choice, Career Development, Females, Game Theory
Burton, Richard R.; Brown, John Seely – 1978
This paper provides an in-depth view of computer based tutoring/coaching systems and (1) the philosophy behind them, (2) the kinds of diagnostic modeling strategies required to infer a student's shortcomings from observing his behavior, and (3) the range of explicit tutorial strategies needed for directing the tutor to say the right thing at the…
Descriptors: Computer Assisted Instruction, Diagnostic Teaching, Educational Strategies, Game Theory

Carlson, John G.; Hill, Kenneth D. – Personnel Psychology, 1982
Studied the effect of gaming as an approach to reducing employee absenteeism. A longitudinal study in a small manufacturing plant, showed significant improvement in employee attitude and cooperation due to the opportunity for communication. Operant conditioning also resulted in somewhat lower absenteeism and tardiness. (Author/JAC)
Descriptors: Attendance Patterns, Communication (Thought Transfer), Employee Attitudes, Employees
Curtner-Smith, Matthew – Teaching Elementary Physical Education, 2004
This article describes a hybrid Sport Education-Games for Understanding unit through which upper elementary pupils can learn to play basic striking/fielding games. The unit is written for a class of 30 pupils. The twenty-five lesson unit is described in detail within 10 stages: (1) Getting started and early skill, strategy, rule, and role work…
Descriptors: Units of Study, Team Sports, Lesson Plans, Sequential Learning