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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
Treffinger, Donald J.; Solomon, Marianne; Woythal, Deb – Journal of Creative Behavior, 2012
E. Paul Torrance, a pioneer in creative education, and his associates founded the Future Problem Solving Program (now FPSPI, or Future Problem Solving Program International) in the mid-1970s as a competitive, interscholastic program and as a curriculum project integrating creative problem-solving and future studies. Since its founding, the program…
Descriptors: Program Effectiveness, Creativity, Problem Solving, Creative Thinking
Rule, Audrey C.; Zhbanova, Ksenia; Webb, Angela Hileman; Evans, Judy; Schneider, Jean S.; Parpucu, Harun; Logan, Stephanie; Van Meeteren, Beth; Alkouri, Zaid; Ruan, Bin – Online Submission, 2011
Creativity is a talent that undergirds invention and innovation, making it an important skill in today's society. Although students are often told to "be creative," they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for…
Descriptors: Problem Solving, Creative Thinking, Teaching Methods, Creativity
Podoll, Andrew; Olson, Barry; Montplaisir, Lisa; Schwert, Donald; McVicar, Kim; Comez, Dogan; Martin, William – Science Scope, 2008
In 2006, a unique scenario transported eighth-grade Earth science students from the classroom into the cold, dry, pristine surroundings of Antarctica. The mission was to expose the students to hands-on science using satellite telephones, Contact 3.0 software, and some very creative improvisation. In addition, a detailed, well-illustrated blog…
Descriptors: Web Sites, Inquiry, Hands on Science, Earth Science
Gibson, David; Grasso, Susan Hull – Learning & Leading with Technology, 2007
This article describes how the Global Challenge allows high school students to do something for the environment while winning an award that will help them financially through college. The Global Challenge is an online competition for high school students across the world. Students from other nations can pair up with students in the U.S. and…
Descriptors: Global Approach, Information Technology, Climate, High School Students

Barker, Dennis – Assessment and Evaluation in Higher Education, 1986
A British polytechnic's civil engineering course emphasizing creative problem solving, begun in the late 1960s, has shown that it is possible to increase students' creative ability in the course of a degree program. Research into the identification of students who will benefit from the approach is continuing. (MSE)
Descriptors: Civil Engineering, Creative Thinking, Engineering Education, Foreign Countries
Reschke, Roxanne – Gifted Child Today (GCT), 1991
The Future Problem Solving Program develops students' problem-solving and thinking skills as student teams undertake a step-by-step process which involves assessing the teams' existing knowledge of the topic, determining the knowledge they need, gathering information, organizing their knowledge, and using the knowledge to solve specific problems.…
Descriptors: Community Problems, Competition, Creative Thinking, Creativity
Illinois Univ., Urbana. Inst. for Child Behavior and Development. – 1985
The Bringing Out Head Start Talents (BOHST) project modified existing materials and procedures from the Retrieval and Acceleration of Promising Young Handicapped and Talented (RAPYHT) model in order to train Head Start personnel, parents, and volunteers to identify and program for Head Start children who are functionally or potentially…
Descriptors: Creative Thinking, Gifted, Outcomes of Education, Parent Participation