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Anderson, Sabra S. – Mathematics and Computer Education, 1982
Details are given of a university course that utilizes computer programing to help students explore aspects of number theory. The course is thought to provide acceleration of the discovery process to the point where pupils can study a full range of topics. (MP)
Descriptors: College Mathematics, Computer Programs, Course Descriptions, Discovery Learning
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in students in grades 4-6 in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be used…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries
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Mulliner, Max P. – Computers in the Schools, 1985
Briefly discusses several frequently encountered barriers to learning--negative impact on inner self, threatening situations, rewards, and blockage of spontaneous exploration--from both theoretical and practical perspectives. Ways in which Logo is useful in removing these barriers are noted. (MBR)
Descriptors: Creativity, Discovery Learning, Educational Theories, Epistemology
Thornburg, David D. – A+: The Independent Guide to Apple Computing, 1986
Reviews Logo programming language's developmental history, including Papert's vision, creation of LISP, and evolution of Logo from LISP; discusses reasons for Logo not becoming a commonplace programming language; describes Logo program design and its utility for serious programmers; and lists sources of further information on Logo. (MBR)
Descriptors: Adults, Artificial Intelligence, Children, Computer Graphics
Denenberg, Stewart A. – 1988
This paper describes part of a course for college freshmen entitled "Computation, Reasoning, and Problem Solving," which uses the LOGO programming language to integrate computer programming skills, collaborative problem solving skills, and writing skills. Discussion of the computer programming component includes two of the LOGO problem…
Descriptors: Cognitive Processes, College Freshmen, Discovery Learning, Higher Education
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in junior high school students in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Moshell, Michael – Computing Teacher, 1982
Describes insights and attitudes toward computer-based learning which developed during design of "Computer Power," an introductory programming curriculum for junior high, high school, and junior college students. Learning and thinking, computer power meta-goals, and computer power subject matter goals are highlighted. (EJS)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Curriculum
Papert, Seymour; Reinhold, Fran – Electronic Learning, 1986
Logo creator Seymour Papert discusses ways Logo can be improved to accommodate different learning styles and strengthen word processing and list processing capabilities. In an interview, Papert discusses computers' influences on learning, Logo's underlying concepts, teacher use of Logo, Logo's discovery learning approach, and development of Logo…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Graphics, Discovery Learning
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Maddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
Solomon, Cynthia J. – 1976
This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as…
Descriptors: Addition, Computation, Computer Programs, Computer Science Education
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Picciotto, Henri; Ploger, Don – Journal of Mathematical Behavior, 1991
Described is an introductory probability and statistics class focused on teaching the concepts of sampling and binomial distributions through a strategy based on teacher and student generated simulation using the Boxer computer language. The value of integrating programing with teaching subject matter is demonstrated, and sample student work is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Curriculum Development