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Bell, C. L. M.; Jones, K. P. – Information Processing and Management, 1980
Explains, with supporting figures and flowcharts of programing logic, two search strategies introduced to the MORPHS System since 1976: one that employs the normal Boolean operators in strings without bracketing or in the form of marked steps, and one that treats a string of keywords as a compound word. (Author/JD)
Descriptors: Algorithms, Flow Charts, Information Retrieval, Minicomputers
Johnson, Charles C.; And Others – 1982
This document describes BASCHART, a computer aid designed to decipher and automatically flow chart computer program logic; it also provides the computer code necessary for this process. Developed to reduce the labor intensive manual process of producing a flow chart for an undocumented or inadequately documented program, BASCHART will…
Descriptors: Automation, Computer Oriented Programs, Computer Programs, Flow Charts
Miller, Mark L.; Goldstein, Ira P. – 1976
The Structured Planning and Debugging Editor (SPADE) is a new kind of interactive programming environment in which computer programs are generated by explicitly articulating planning decisions. The design of SPADE is based upon the development of a grammar of plans from a taxonomy of basic planning techniques. The utility of this approach to…
Descriptors: Classification, Computational Linguistics, Computer Programs, Decision Making
Miller, Mark L.; Goldstein, Ira P. – 1976
PATN is a design for a machine problem solver which uses an augmented transition network (ATN) to represent planning knowledge. In order to explore PATN's potential as a theory of human problem solving, a linguistic approach to protocol analysis is presented. An interpretation of a protocol is taken to be a parse tree supplemented by semantic and…
Descriptors: Classification, Computer Assisted Instruction, Computer Graphics, Computer Programs
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
Classroom Computer Learning, 1983
Presents five teaching activities for early elementary children, including BASIC multiplication, creating picture using LOGO recursive procedure, and use of commas and semicolons with BASIC. Also discusses flowcharting techniques and cross-age tutoring. Includes "Computing without a Computer" by Evelyn Woldman, discussing use of a programmable toy…
Descriptors: Computer Programs, Computer Science Education, Flow Charts, Learning Activities
Marklund, Kari – Microcomputers for Information Management: An International Journal for Library and Information Services, 1985
Describes how microcomputers, together with an in-house developed expert system, are assisting Sweden's Linkoping University library staff, who possess beginning programing skills and computer expertise, in improving library performance. An example illustrating how the dimensional flowcharting improved the interlibrary loan operation is presented.…
Descriptors: College Libraries, Computer Oriented Programs, Computer Software, Flow Charts
McMeen, George R. – 1985
Designed to encourage the use of a defined methodology and careful planning in creating computer-assisted instructional programs, this paper describes the instructional design process, compares computer-assisted instruction (CAI) and programmed instruction (PI), and discusses pragmatic concerns in computer programming. Topics addressed include:…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Flow Charts
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Van Hees, E. J. W. M. – Computers and Education, 1982
Discusses computer managed learning (CML), both as part of an innovative educational strategy and as a means to support the classroom teacher, and argues that introduction of the computer in support of education can best be started at the bottom, i.e., with simple administrative tasks. One such introduction is described. (Author/JL)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs, Design Requirements
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Rice, Michael L. – CAUSE/EFFECT, 1979
Software design is still a craft; techniques are based on the way things have been done, not on basic theorems or design principles. Suggests that academic software design needs to be more like a science or technology and that a taxonomy of design solutions or classification method is required. Describes two case studies. (MLW)
Descriptors: Case Studies, Classification, Computer Science, Data Analysis
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Rose, Warren; Fowler, George C. – Journal of Educational Technology Systems, 1981
Describes the use of a graduate student in computer science to develop an automated fiscal reporting system to handle budgetary problems associated with funded research projects at the Texas A&M College of Medicine. The roles of graduate students, faculty members, and system users in the project are described. (Author/JL)
Descriptors: Computer Programs, Computer Science Education, Data Processing, Evaluation
Collis, Betty – Computing Teacher, 1988
Describes five studies on educational computing: (1) word processing and writing processes in colleges; (2) simulations and problem solving for learning disabled high school students; (3) social interaction and problem solving in children using Logo and drill and practice programs; (4) computer access and flowcharting in programing instruction;…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curiosity, Drills (Practice)