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Showing 1 to 15 of 29 results Save | Export
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Thomas, Eleanor M.; Thomas, Rex A. – Arithmetic Teacher, 1984
Following a brief introduction to the LOGO programing language, describes its use in a sixth-grade classroom. The situations described illustrate students' growth while the choice of the situations illustrates teachers' growth. (JN)
Descriptors: Elementary School Mathematics, Geometry, Grade 6, Intermediate Grades
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Danner, Donald – Journal of Computers in Mathematics and Science Teaching, 1984
Presents three activities in which students learn about and construct star polygons using the LOGO programing lanaguage. A list of suggested extension activities is included. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Geometry, Learning Activities
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Kenney, Margaret J.; Bezuszka, Stanley J. – Mathematics Teacher, 1984
Presents a collection of problems focusing on: (1) squares in arithmetic and number theory; (2) squares in geometry; (3) topics blending arithmetic and geometric aspects of squares; and (4) squares and Logo. A sample student worksheet (with answers) is included. (JN)
Descriptors: Arithmetic, Geometry, Junior High Schools, Learning Activities
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
Johnson, Jerry – Computing Teacher, 1989
Discusses problem solving in mathematics instruction and examines the role of students, teachers, and computers in the problem solving process. Seven sample problems that require high school mathematics and some knowledge of a programing language are offered for use in exploring the problem solving process. (LRW)
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Problem Sets, Problem Solving
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Brazier, Gerald; Watkins, Will – Journal of Computers in Mathematics and Science Teaching, 1986
Points out the benefits of students using LOGO with problems dealing with vectors and matrices. Provides examples of performing linear algebraic computations in LOGO. (ML)
Descriptors: Algebra, Computer Science Education, Computer Uses in Education, Mathematical Applications
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
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Brown, K. G. – Mathematics in School, 1985
Describes a project in which 11- to 13-year-old children used their LOGO programing experience to assist them in investigating a mathematical topic. Students initially drew frieze patterns on graph paper and then wrote LOGO program. Implications of the project for mathematics instruction are noted. (JN)
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Geometry, Intermediate Grades
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Cowles, Mary Jane – Journal of Computers in Mathematics and Science Teaching, 1988
Presents an example of a proof to the mathematical problem of the sum of the cubes of the digits. Provides a Pascal program to search for these results. (MVL)
Descriptors: College Mathematics, Computer Software, Computer Uses in Education, Mathematical Applications
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Mathews, John – Mathematics and Computer Education, 1989
Uses muMATH to illustrate the step-by-step process in translating mathematical theory into the symbolic manipulation setting. Shows an application of a Picard iteration which uses a computer to generate a sequence of functions which converge to a solution. (MVL)
Descriptors: College Mathematics, Computer Oriented Programs, Computer Uses in Education, Mathematical Applications
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Kost, Franklin – Journal of Computers in Mathematics and Science Teaching, 1988
Presents a program written in USCD Pascal that simulates a system routine. Illustrates standard and user defined boolean and string functions and string procedures. Details the processing operations. (CW)
Descriptors: Computer Assisted Instruction, Computer Science, Computer Uses in Education, Courseware
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Baird, William E. – Journal of Computers in Mathematics and Science Teaching, 1985
The Association of Educational Data Systems (AEDS) conference included 102 presentations. Abstracts of seven of these presentations are provided. Topic areas considered include LOGO, teaching probability through a computer game, writing effective computer assisted instructional materials, computer literacy, research on instructional…
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Science Education, Educational Research
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Maddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
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Scheuermann, Larry – Journal of Computers in Mathematics and Science Teaching, 1989
Provides a short BASIC program, RANVAR, which generates random variates for various theoretical probability distributions. The seven variates include: uniform, exponential, normal, binomial, Poisson, Pascal, and triangular. (MVL)
Descriptors: College Mathematics, Computer Software, Computer Uses in Education, Courseware
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Clarke, Valerie A.; Chambers, Susan M. – Journal of Computers in Mathematics and Science Teaching, 1987
Describes how Logo has been used to introduce primary children to mathematical concepts often considered to be too difficult for them. Outlines how Logo has been used to introduce the estimation of distance, the estimation of angles, symmetry, rules of precedence, the concepts of random, and the use of variables. (TW)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Courseware, Distance
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