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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Trelease, Robert B.; Nieder, Gary L. – Anatomical Sciences Education, 2013
Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android…
Descriptors: Anatomy, Computer Simulation, Electronic Learning, Handheld Devices
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Hilton, John, III; Wiley, David; Stein, Jared; Johnson, Aaron – Open Learning, 2010
A significant movement in education concerns the use of open educational resources. By "open" it is generally meant that the resource is available at no cost to others for adaptation and reuse in different contexts. However, "open" is not a simple dichotomy; rather, there is a continuum of openness. We discuss four separate aspects of reuse and…
Descriptors: Educational Resources, Access to Information, Electronic Publishing, Intellectual Property