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Kenyan L. Martin – Perspectives of the ASHA Special Interest Groups, 2024
Purpose: The purpose of this article is to promote the viewpoint that simulation debriefing is a critical element of the simulation experience, which serves to facilitate students' ability to synthesize information and construct new mental models as they prepare for their future work as speech-language pathologists. The use of simulations in…
Descriptors: Simulation, Speech Language Pathology, Teaching Methods, Allied Health Occupations Education
Banio-Krajnik, Adrianna – Journal of Physical Education, Recreation & Dance, 2023
During dance, endorphins, the so-called happiness hormone, are released--a fact that undoubtedly favors contacts with others as well as is an excellent opportunity to establish or strengthen them. Nowadays, with dynamically progressing digitization, dance has also found its place on the Internet. Both individual users and organizations see the…
Descriptors: Group Dynamics, Dance Education, Educational Change, COVID-19
Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Reis, Helena Macedo; Alvares, Danilo; Jaques, Patrícia A.; Isotani, Seiji – Informatics in Education, 2021
Emotions can influence cognitive development and are key elements to the teaching-learning process. Positive emotions (e.g., engagement) can improve the ability to solve problems, store information, and make decisions. On the other hand, negative emotions (e.g., boredom) reduce the capacity to process information at a deeper level, preventing…
Descriptors: Emotional Response, Teaching Methods, Algebra, Mathematics Instruction
Mariusz Kruk – Second Language Learning and Teaching, 2021
This chapter discusses issues concerning the design and implementation of the research project dealing with the changes in the levels of willingness to communicate, motivation, boredom and language anxiety, their relationships and factors influencing them in the course of the participants' visits to the virtual world Second Life. [For the complete…
Descriptors: Second Language Learning, Second Language Instruction, Individual Differences, Computer Simulation
Liapi, Marianthi; Ackermann, Edith – American Journal of Play, 2016
Th?e authors examine the potential impact of play on astronauts adapting to the extreme conditions of space travel. Th?ey cite research showing that well-trained astronauts, though in general physically fi?t and emotionally stable, can suffer from--among other things--boredom and sensory deprivation in the con?fines of the microgravity capsules…
Descriptors: Space Exploration, Space Sciences, Psychological Patterns, Play
Wang, Lijuan; Grimm, Kevin J. – Multivariate Behavioral Research, 2012
Reliabilities of the two most widely used intraindividual variability indicators, "ISD[superscript 2]" and "ISD", are derived analytically. Both are functions of the sizes of the first and second moments of true intraindividual variability, the size of the measurement error variance, and the number of assessments within a burst. For comparison,…
Descriptors: Reliability, Statistical Analysis, Measurement, Models
Molenaar, Peter C. M.; Nesselroade, John R. – Multivariate Behavioral Research, 2009
It seems that just when we are about to lay P-technique factor analysis finally to rest as obsolete because of newer, more sophisticated multivariate time-series models using latent variables--dynamic factor models--it rears its head to inform us that an obituary may be premature. We present the results of some simulations demonstrating that even…
Descriptors: Factor Analysis, Multivariate Analysis, Simulation, Affective Behavior
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Vermeulen, Nicolas; Niedenthal, Paula M.; Luminet, Olivier – Cognitive Science, 2007
Recent models of the conceptual system hold that concepts are grounded in simulations of actual experiences with instances of those concepts in sensory-motor systems (e.g., Barsalou, 1999, 2003; Solomon & Barsalou, 2001). Studies supportive of such a view have shown that verifying a property of a concept in one modality, and then switching to…
Descriptors: Perception, Concept Formation, Psychological Patterns, Simulation
Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Smith, Thomas M.; VanderVeen, Steve – Christian Higher Education, 2008
We motivate and develop a theoretical framework for creating a distinctive Christian undergraduate management program that is directed toward providing (a) the necessary intellectual characteristics to do "well" and (b) the necessary emotional characteristics to do "good." This framework consists of seven propositions that connect the learning…
Descriptors: Undergraduate Study, Business Administration Education, Christianity, Beliefs
Ceulemans, Eva; Van Mechelen, Iven – Psychometrika, 2004
This paper presents a new hierarchical classes model, called Tucker2-HICLAS, for binary three-way three-mode data. As any three-way hierarchical classes model, the Tucker2-HICLAS model includes a representation of the association relation among the three modes and a hierarchical classification of the elements of each mode. A distinctive feature of…
Descriptors: Classification, Simulation, Mathematical Models, Psychometrics
Goldman, Alvin I.; Sripada, Chandra Sekhar – Cognition, 2005
Recent studies of emotion mindreading reveal that for three emotions, fear, disgust, and anger, deficits in face-based recognition are paired with deficits in the production of the same emotion. What type of mindreading process would explain this pattern of paired deficits? The simulation approach and the theorizing approach are examined to…
Descriptors: Models, Psychological Patterns, Recognition (Psychology), Simulation
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