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Smith, Juliana; Small, Rosalie – Bulgarian Comparative Education Society, 2017
In this paper the authors share their insights on whether it is necessary to articulate a research methodology when reporting on theoretical research. Initially the authors, one being a supervisor and the other, a PhD student and a colleague, were confronted with the question during supervision and writing of a thesis on theoretical research.…
Descriptors: Research Methodology, Research Reports, Doctoral Dissertations, Educational Theories
Gupta, Shikha – Journal of Research Practice, 2017
This article presents an overview of internet-based research, highlighting the absence of a standard terminology to define and classify such research. The label internet-based research or online research can cover a diverse range of research designs and methods, involving different degrees of ethical concern regarding privacy, transparency,…
Descriptors: Ethics, Research Design, Design Requirements, Internet
Patton, Michael Quinn – American Journal of Evaluation, 2015
Our understanding of programs is enhanced when trained, skilled, and observant evaluators go "into the field"--the real world where programs are conducted--paying attention to what's going on, systematically documenting what they see, and reporting what they learn. The article opens by presenting and illustrating twelve reasons for…
Descriptors: Program Evaluation, Evaluation Methods, Design Requirements, Field Studies
Nguyen, Thao – International Journal on E-Learning, 2012
The paper proposes a contingent, learner-centred usability evaluation method and a prototype tool of such systems. This is a new usability evaluation method for web-based learning systems using a set of empirically-supported usability factors and can be done effectively with limited resources. During the evaluation process, the method allows for…
Descriptors: Web Based Instruction, Integrated Learning Systems, Usability, Evaluation Methods
Brinke, D. Joosten-Ten; Sluijsmans, D. M. A.; Brand-Gruwel, S.; Jochems, W. M. G. – Educational Research Review, 2008
The ever-changing requirements of working life require individuals to develop their competencies throughout their life cycle. This lifelong learning paradigm requires a renewed vision concerning assessment in which, besides formal learning, informal and non-formal learning experiences are also recognized. To support this lifelong learning…
Descriptors: Design Requirements, Prior Learning, Lifelong Learning, Psychometrics
Weiss, Meredith – EDUCAUSE Quarterly, 2008
Interaction design is a user-centered approach to development in which users and their goals are the driving force behind a project's design. Interaction design principles are fundamental to the design and implementation of effective websites, but they are not sufficient. This article argues that, to reach its full potential, a website should also…
Descriptors: Computer Software, Marketing, Interaction, Web Sites

Kozma, Robert – Educational Technology Research and Development, 2000
Addresses the importance of research and development in the field of educational technology, based on reflections of previous articles and a symposium. Highlights include the centrality of design; the enabling capabilities of technology; collaboration; scaling up of projects; the use of alternative research methodologies; and instructional systems…
Descriptors: Cooperation, Design Requirements, Educational Technology, Research and Development

Kozma, Robert – Educational Technology Research and Development, 2000
Emphasizes the need to focus educational technology (ET) research on design as well as on technology. Suggests that what should distinguish the field of educational technology is designing with technology, and conducting research that examines the relationship between design and technology. Discusses technology as enabling new designs, not driving…
Descriptors: Design Requirements, Educational Technology, Instructional Design, Research and Development
Augustin, Thomas – Psychometrika, 2006
Stevens postulated that we can use the responses of a participant in a ratio scaling experiment directly to construct a psychophysical function representing the participant's sensations. Although Stevens' methods of constructing measurement scales are widely used in the behavioral sciences, the problem of which scale type is appropriate to…
Descriptors: Scaling, Mathematical Concepts, Responses, Measures (Individuals)
Knowlton, Dave S. – Educational Technology & Society, 2007
Design Based Research (DBR) is a new and still-emerging approach to research about design, learning, and allied areas. This article reports one designer's experiences within a DBR project. Whereas most reports of DBR focus on the outcomes of the design itself, the current paper offers a hermeneutical perspective by focusing on the personal…
Descriptors: Learning Theories, Research Methodology, Instructional Design, Personal Narratives

Jonassen, David H. – Computers in Human Behavior, 1989
Defines the functions of windows that are used as visual display techniques in computer software systems, reviews research on the effectiveness of window environments, discusses knowledge structures, and presents principles for designing windowed environments based on research findings and individual differences and screen design research. (10…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Individual Differences

Atherton, Pauline – 1979
The variety of searchable and printable formats of Educational Resources Information Center (ERIC) data base records has led to different searching methods, which have fostered the confusing state of affairs wherein different results are possible for the same search; this 5-part report describes an investigation of ERIC online use that studied the…
Descriptors: Annotated Bibliographies, Comparative Analysis, Databases, Design
Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods

Price-Wilkin, John; And Others – Library Hi Tech, 1991
Discussion of text files and textual analysis in humanities research focuses on the results of two surveys of Research Libraries Group (RLG) academic libraries which was conducted to identify the systems used to support text files. Description of a system at the University of Michigan includes examples of screen formats, and seven sidebars…
Descriptors: Academic Libraries, Computer Networks, Computer Software, Computer System Design
Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults
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