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Nel, Pieter W.; Nolte, Lizette – Psychology Teaching Review, 2019
Training clinical psychologists to be able to work with those who will use their services in ways that are not 'othering' or stigmatising and that facilitate a safe, compassionate and accepting place from where psychological therapy can be undertaken, is an essential task for trainers. Although simulation training is widely used in some healthcare…
Descriptors: Doctoral Programs, Clinical Psychology, Simulation, Foreign Countries
Bylsma, Megan – Papers on Postsecondary Learning and Teaching, 2020
Implementing curriculum that includes all students, that celebrates individual learners' needs, that fosters student responsibility, and that teaches skills that transcend discipline-specific outcomes is possible with a pedagogy that embraces immersion learning. Reacting to the Past is a High Impact Practice (H.I.P.) approach that uses elaborate,…
Descriptors: Learner Engagement, Experiential Learning, Role Playing, Game Based Learning
Shapira-Lishchinsky, Orly – International Journal of Educational Management, 2020
Purpose: The purpose of this paper is to propose a new theory promoting long-term learning among mid-level leaders in schools via simulation training. Design/methodology/approach: The proposed model is derived from the socioecological model, a model that takes into account the multifaceted effects of different disciplines. The proposed…
Descriptors: Simulation, Training Methods, Middle Management, School Administration
Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
Parrish, John M.; Schwartz, Devra – Journal of Political Science Education, 2020
Simulation pedagogies, while offering powerful potential benefits to students, often have difficulty in combining two desirable outcomes: experiencing the consequential stakes associated with true crisis situations, on the one hand, with the direct relatability associated with more "realistic" hands-on scenarios, on the other. In this…
Descriptors: Ethics, Natural Disasters, Teaching Methods, College Faculty
Perry, Tomer J.; Robichaud, Christopher – Journal of Political Science Education, 2020
Simulations are an excellent tool for teaching and have been used in many disciplines including in various subfields of political science, notably in international relations. We focus on the value of employing simulations in the classroom to complement the pedagogy surrounding political theory and related fields such as professional ethics and…
Descriptors: Active Learning, Role Playing, Ethics, Decision Making
Caltabiano, Marie; Errington, Ed; Ireland, Lynette; Sorin, Reesa; Nickson, Amanda – Asian Journal of University Education, 2018
This paper reports on the use of role-play as a scenario-based learning approach in the teaching of counselling skills, client assessment and diagnostic interviewing within psychological training. While role-play is not a new technique in teaching such skills, its use is generally reserved for the training of higher level students. This paper…
Descriptors: Role Playing, Teaching Methods, Undergraduate Study, Counselor Training
Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Siegel, Joseph – English Teaching Forum, 2016
Being able to speak naturally and appropriately with others in a variety of situations is an important goal for many English as a foreign language (EFL) learners. Because the skill of speaking invariably involves interaction with people and using language to reach objectives (e.g., ordering food, making friends, asking for favors), it is crucial…
Descriptors: Pragmatics, Speech Communication, English (Second Language), Second Language Learning
Hilliard, Amanda – English Teaching Forum, 2017
Pragmatic competence, or the ability to use language appropriately in a variety of contexts, is a critical skill for communication in a second language (L2). Thus, teaching that focuses on developing students' abilities to communicate effectively in an L2 must also include a focus on developing students' pragmatic competence. This article…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Granziera, Helena; Collie, Rebecca J.; Martin, Andrew J. – Psychology Teaching Review, 2016
Teaching is characterised by constant change and occurs in a dynamic and unpredictable environment. Being able to adapt to meet the novel and changing situations that occur in these ever-changing environments is an important capacity for thriving and effective teachers. This is known as adaptability, or the capacity of individuals to adjust their…
Descriptors: Preservice Teachers, Capacity Building, Teacher Education Programs, Teacher Effectiveness
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Salas, Spencer; Fitchett, Paul G.; Mercado, Leonardo – English Teaching Forum, 2013
The authors of this article propose structured and focused classroom discussion to engage students in thoughtful dialogue. They present a model for principled discussion and suggest ways to engage students in focused discussions drawing from their experiences, offering guidance for helping students make the most of the dialogue sessions. The…
Descriptors: Models, Discussion (Teaching Technique), Vignettes, Teaching Methods
Sanders-Bustle, Lynn – International Journal of Education & the Arts, 2012
In this manuscript, the word "circumstances" serves as a conceptual lens through which to examine reflective vignettes of one university art educator and two art education undergraduates written in response to service-learning experiences at a local outreach Center for the homeless. Experiences included the design and teaching of art…
Descriptors: Art Education, Vignettes, Service Learning, Art Teachers
Khasnabis, Debi; Upton, Kevin – Voices from the Middle, 2013
Advances in technology have aggravated the generations-old problem of bullying in schools. In this article, the authors attend to the impact of social media on bullying and advocate an approach to teaching anti-bullying that incorporates a project-based learning approach for young adolescents. Process drama as a model of learning and the use of…
Descriptors: Active Learning, Intervention, Teaching Methods, Bullying