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Mason, Helen – Primary Science, 2022
The SunSpaceArt (SSA) project, led by the author, a solar scientist at the University of Cambridge, comprises a diverse team of scientists and visual artists who run STEAM (STEM + Arts) workshops in schools, space camps and at other venues (museums, science centres and so on). The project focuses mainly on 7- to 12-year-olds, which is a key age…
Descriptors: Creativity, Science Education, Science Interests, Creative Development
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Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
Peppler, Kylie; Bender, Sophia – Phi Delta Kappan, 2013
The maker movement consists of a growing culture of hands-on making, creating, designing, and innovating. A hallmark of the maker movement is its do-it-yourself (or do-it-with-others) mindset that brings individuals together around a range of activities, both high- and low-tech, all involving some form of creation or repair. The movement's…
Descriptors: Creative Activities, Creative Development, Hands on Science, Communities of Practice
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Sirinterlikci, Arif; Zane, Linda; Sirinterlikci, Aleea L. – Journal of Technology Studies, 2009
This article presents an initiative that is based on active learning pedagogy by engaging elementary and middle school students in the toy design and development field. The case study presented in this article is about student learning experiences during their participation in the TOYchallenge National Toy Design Competition. Students followed the…
Descriptors: Middle School Students, Active Learning, Toys, Cognitive Processes