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Showing all 13 results Save | Export
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Godfroid, Aline; Winke, Paula; Conklin, Kathy – Second Language Research, 2020
In this paper, we review how eye tracking, which offers millisecond-precise information about how language learners orient their visual attention, can be used to investigate a variety of processes involved in the multifaceted endeavor of second language acquisition (SLA). In particular, we review the last 15 years of research in SLA, in which…
Descriptors: Second Language Learning, Eye Movements, Language Processing, Language Research
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Kaur, Kashmir – Language Learning in Higher Education, 2022
This paper is an activity report that draws on the experience of embedding sustainability into the mainstream curriculum in the Language Centre, School of Languages, Cultures and Societies at the University of Leeds, UK. It describes and reflects on programmes that delivered the concept of sustainability and how learners developed their academic…
Descriptors: Sustainability, College Second Language Programs, Interdisciplinary Approach, Graduate Students
Adrian Curaj; Cezar Hâj; Cosmin Holeab; Irina Geanta; Alina Iura; Dorin Cote?; Oana ?în?ar – European Union, 2025
The present report overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and the European Education and Culture Executive Agency as part of the contract for the implementation of the European Digital Education Hub, is the third report in a series…
Descriptors: Foreign Countries, Educational Innovation, Electronic Learning, Educational Practices
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Li, Xia – Asian Journal of Distance Education, 2018
As the main content, the design quality of diversified Open English Educational Resources in Open Distance Learning will directly affect the learners' learning interest, learning motivation and learning validity. Its practical optimization design is the important way to arouse the distance learners' learning efficiency. This article brought…
Descriptors: Open Educational Resources, Distance Education, Electronic Learning, English (Second Language)
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Agnello, Mary Frances; Araki, Naoko; Domenach, Florent – International Journal for Talent Development and Creativity, 2019
As Japanese Ministry of Education educational mandates for implementation by 2020 press on public school administrators, teachers, students, and communities, the Sustainable Programming Education proposes strategies for addressing English and programming education curricula in the elementary and middle schools. Sustainability resides in the…
Descriptors: Teaching Methods, Rural Areas, Programming, Computer Science Education
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Kühn, Bärbel – Language Learning in Higher Education, 2016
Democratic principles and human rights, the core values of the Council of Europe, informed the development of the "Common European Framework of Reference for Languages" (CEFR; Council of Europe 2001. "Common European framework of reference for languages: Learning, teaching, assessment." Cambridge: Cambridge University Press.…
Descriptors: Second Language Learning, Second Language Instruction, Portfolios (Background Materials), Guidelines
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Craig D. Howard; Cary Staples; Sébastien Dubreil; Lisa C. Yamagata-Lynch – International Journal of Designs for Learning, 2016
In this design case, we present an instructional design project that resulted in a French language learning game development system. What we describe here is not the game itself, but rather the pedagogical intervention that created what the design team termed a mobile "application farm," which in turn produced the game. The term…
Descriptors: Instructional Design, Computer Software, Teaching Methods, Computer Games
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Brine, John; Kaneko, Emiko; Heo, Younghyon; Vazhenin, Alexander; Bateson, Gordon – Research-publishing.net, 2015
In 2014, the University of Aizu was accepted for participation in Japan's national TOP Global University (TGU) initiative. In this paper, we describe our use of video interviewing to prepare Japanese students for our Global Experience Gateway study abroad TGU project. Our university specializes in computer science education at undergraduate and…
Descriptors: Video Technology, Interviews, English (Second Language), Second Language Learning
Neubauer, Deane; Zhang, Jianxin – Council for Higher Education Accreditation, 2015
The rate and scope of internationalization of Chinese higher education has been unprecedented. Eight sections discuss how: (1) China's internationalization of higher education is on a fast track; (2) The United States is the most favored country destination for Chinese students; (3) There have been recent changes in higher education relations…
Descriptors: Global Approach, Higher Education, Study Abroad, Educational Change
Dalvitt, Lorenzo; Murray, Sarah; Terzoli, Alfredo; Zhao, Xiaogeng; Mini, Buyiswa – Online Submission, 2005
In our paper we describe an intervention aimed at providing increased chances of success in the study of Computer Science (CS) to members of South Africa's historically disadvantaged communities. Research has shown that many African students perform poorly in CS, possibly because of language problems. We have developed a web-based application that…
Descriptors: Foreign Countries, Computer Science Education, English (Second Language), Second Language Learning
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Freiermuth, Mark R. – Simulation & Gaming, 2002
Discusses a simulation used with computer science students studying English for specific purposes in a university technical writing class in Japan. Highlights include building a paper bridge as a project team; writing a technical proposal as a team; language learning goals; influence of a group's ability to work as a team; and student motivation.…
Descriptors: Collaborative Writing, Computer Science Education, Educational Objectives, English (Second Language)
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Ho, Belinda – English for Specific Purposes, 1997
Examines how two groups of computer students reacted to tasks involving different degrees of reflectivity. Results indicate that students found almost all tasks, including the reflective ones, helpful and relevant although the intervention group studied disliked the reflective tasks, especially those at the metacognitive level. (15 references)…
Descriptors: College Students, Comparative Analysis, Computer Science Education, Critical Thinking