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Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
de Azúa, Ramón L. – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2020
This brief illustrates how digital learning opportunities and technology can significantly increase access to high-quality learning materials, curricula, and effective online learning tools to help youth in secure care settings develop expertise in shaping personalized learning and future goals. The brief also offers takeaways that practitioners,…
Descriptors: Educational Technology, Technology Uses in Education, At Risk Students, Juvenile Justice
Muller-Hill, Christoph; Heering, Peter – European Journal of Physics, 2011
Educational versions of Millikan's oil-drop experiment have frequently been criticized; suggestions for improvement either focus on technical innovations of the setup or on replacing the experiment by other approaches of familiarization, such as computer simulations. In our approach, we have analysed experimental procedures. In doing so, we were…
Descriptors: Fuels, Nuclear Physics, Experiments, Computer Simulation
Cai, Yiyu; Lu, Baifang; Zheng, Jianmin; Li, Lin – Simulation & Gaming, 2006
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring…
Descriptors: Computer Simulation, Biochemistry, Foreign Countries, High Schools

Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1985
Presents the listing for a TRS-80 Model III program which illustrates the first law of robotics (all robots must be programed so that none of their actions will be harmful to man). Also discusses the rational for and development of the program. (JN)
Descriptors: Artificial Intelligence, Computer Simulation, Computer Software, Higher Education

Kidd, N. A. C. – Journal of Biological Education, 1984
Describes an interactive simulation model which can be used to demonstrate population growth with discrete or overlapping populations and the effects of random, constant, or density-dependent mortality. The program listing (for Commodore PET 4032 microcomputer) is included. (Author/DH)
Descriptors: Biology, College Science, Computer Simulation, Computer Software

Bertz, Michael D. – NASSP Bulletin, 1997
Trickshot! is an exploratory environment that allows learners to experiment with various physical properties to develop an intuitive understanding of the behavior of objects in physical systems. The software is geared to secondary students with little exposure to pool or physics. When used in conjunction with meaningful class activities, such an…
Descriptors: Active Learning, Computer Simulation, Concept Formation, Critical Thinking

Stanfel, Julie – Educational Media International, 1993
Describes the "Virtual Cities" project, a virtual reality satellite teleconference with students age 12 to 17 from Canada, Italy, and the United States held during the International Council for Educational Media 1992 conference. A visual database overlaid with instructional gaming strategies provided students with the opportunity to…
Descriptors: Computer Simulation, Foreign Countries, Global Approach, Secondary Education

Rottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
Vlahakis, Robert – Computing Teacher, 1988
Reviews a classroom experience which used the computer simulation "Decisions, Decisions: Immigration" in a secondary school social studies class. Highlights include descriptions of the decision making process, rank ordering of priorities, political and social issues relating to immigration, and benefits of teaching the simulation. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Political Issues
Moore, John W.; And Others – Collegiate Microcomputer, 1983
Project SERAPHIM activities that are discussed include identifying, producing, and disseminating materials; reviewing computer-based instructional materials; distributing software; holding workshops on microcomputer use; holding symposia to determine direction microcomputer use is taking; and operating the SERAPHIM/-Chem Con Interface Project,…
Descriptors: Chemistry, Clearinghouses, Computer Simulation, Computer Software

Bar-On, Ehud; Avital, Shmuel – Journal of Computers in Mathematics and Science Teaching, 1984
Presents background information and the listing for a LOGO computer program which investigates an ancient mathematical riddle (related to the square root of seventeen). The simulation, written for Apple II microcomputers, can be easily adapted to other microcomputers. (JN)
Descriptors: Computer Simulation, Computer Software, Geometric Concepts, History

Saltinski, Ronald – Journal of Computers in Mathematics and Science Teaching, 1984
Examines various types of software useful in teaching about nuclear energy. Includes a list of 11 software resources (including program name, source and cost, system requirements, and brief comments about the program). (JN)
Descriptors: Computer Simulation, Computer Software, Environmental Education, Microcomputers
Birkenholz, Robert, Ed.; And Others – Agricultural Education Magazine, 1992
Six theme articles address computer-assisted design in landscaping, simulation in agricultural education, Macintosh's HyperCard, computer labs for agribusiness, and using a portable computer to evaluate classroom performance. (SK)
Descriptors: Agribusiness, Agricultural Education, Computer Assisted Instruction, Computer Centers