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Showing 1 to 15 of 37 results Save | Export
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King, Alessandra – Australian Mathematics Teacher, 2017
During their middle and early high school years, students generally finalise their attitude towards mathematics and their perception of themselves as students of mathematics, in terms of aptitude, motivation, interest, and competence. Therefore, giving them varied opportunities to foster a positive and successful approach to the study of…
Descriptors: Secondary School Mathematics, Computer Graphics, Graphing Calculators, Teaching Methods
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Stohlmann, Micah – Australian Mathematics Teacher, 2017
Desmos Battleship is an engaging activity in which students can improve their visualisation skills, and deepen their understanding of linear functions and circles by making connections between algebraic and graphical representations. The Desmos Battleship activity was used in a Saturday STEM (Science, Technology, Engineering, and Mathematics)…
Descriptors: Mathematical Concepts, Technology Uses in Education, Courseware, Educational Games
Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
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Higgo, J. R. – Mathematics in School, 1984
Demonstrates how microcomputers can be used in teaching differential calculus, iteration, integral calculus, graphs, and statistics. Several ideas for putting this information into practice are outlined. Sample computer programs are included for the discussions on differential calculus, integral calculus, and iteration. (JN)
Descriptors: Calculus, Computer Graphics, Computer Software, Graphs
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Stick, Marvin E.; Stick, Michael J. – Mathematics Teacher, 1985
Provides computer programs (for Apple microcomputers) for drawing (in high resolution graphics) a three-leaved rose, concentric circles, circumscribed and inscribed astroids. Sample output and discussions of the mathematics involved in the programs are included. (JN)
Descriptors: Computer Graphics, Computer Software, Functions (Mathematics), High Schools
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Teukolsky, Roselyn – Mathematics Teacher, 1982
The nature of instruction in a computer club that is open only to seventh to ninth graders is detailed. The club has access to five TRS-80 Model II computers, and membership is limited. Students are instructed from the beginning in graphics. Examples of program assignments are listed. (MP)
Descriptors: Computer Graphics, Computer Programs, Computers, Instruction
Shaw, Christopher J. – Creative Computing, 1984
Lists and describes a program (Microsoft Basic) which: computes the value of a numberic function of two variables (x/y); uses x/y values to determine a spot on the screen; uses the function value to designate a color; and displays the color at the proper spots on the screen. (JN)
Descriptors: Color, Computer Graphics, Computer Programs, Elementary School Mathematics
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Waits, Bert; Demana, Franklin – Journal of Computers in Mathematics and Science Teaching, 1988
Suggests computer graphing as a topic for computer programing. Reviews Apple II computer graphics information and gives suggestions for writing the programs. Presents equations to help place information onto the screen with proper coordinates. (MVL)
Descriptors: Computer Graphics, Computer Software, Graphs, Instructional Materials
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Ball, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Kelly, John C. – Pipeline, 1981
A set of programs, designed to supplement a high school or college course in trigonometry, is described. Student exploration is stressed. (MP)
Descriptors: Computer Graphics, Computer Programs, Discovery Learning, Graphs
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics
McArthur, David; And Others – 1988
Described is the notion of multiple alternative representations of mathematical reasoning, particularly as they relate to algebraic notation and the potential of computers to change representations. Features of a desirable notation for algebraic problem solving are described. This is followed by a description of the RAND Corporation's intelligent…
Descriptors: Algebra, Computer Graphics, Computer Oriented Programs, Educational Technology
Meyer, Walter – Computing Teacher, 1988
Description of the field of robotics and its possible use in high school computational geometry classes emphasizes motion planning exercises and computer graphics displays. Eleven geometrical problems based on robotics are presented along with the correct solutions and explanations. (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometric Concepts, Geometric Constructions
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Blackett, Norman – Mathematics in School, 1989
Discusses a way to help children retain the desire to understand mathematical ideas and to carry out routine procedures. Describes a method using computers to teach linear equations and calculus. Eight references are listed. (YP)
Descriptors: Calculus, Computer Graphics, Computer Uses in Education, Equations (Mathematics)
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Greenleaf, Newcomb – Journal of Computers in Mathematics and Science Teaching, 1986
Provides examples from elementary mathematics principles which illustrate some of the advantages of an interactive mouse-driven animation. Explains the effectiveness of this approach with exercises dealing with a plane of waves and quadratic formulas. (ML)
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Science Education
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