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Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
Gerják, István – Acta Didactica Napocensia, 2017
Learning computer programming for students of the age of 14-18 is difficult and requires endurance and engagement. Being familiar with the syntax of a computer language and writing programs in it are challenges for youngsters, not to mention that understanding algorithms is also a big challenge. To help students in the learning process, teachers…
Descriptors: Programming, Secondary School Students, Mathematics, Programming Languages
Fergusson, Anna; Wild, Chris J. – Teaching Statistics: An International Journal for Teachers, 2021
The explosion in availability and variety of data requires learning experiences that reveal more of the data world faster and develop practical skills with digital technologies. Key high-level goals of the International Data Science in Schools Project (IDSSP) include having students continually immersed in the cycle of learning from data, and data…
Descriptors: Data, Data Analysis, Skill Development, Discovery Learning
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Oshanova, Nurzhamal; Anuarbekova, Gulzat; Shekerbekova, Shirinkyz; Arynova, Gylnar – Australian Educational Computing, 2019
In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard…
Descriptors: Mathematical Concepts, Computer Science Education, Programming Languages, Secondary School Students
Kumalija, Elhard; Yi, Sun; Fatih, Ymran – International Association for Development of the Information Society, 2018
Dynamic program visualization tools helps to reduce the cognitive load of students in learning programming. However, to authors' understanding there is no dynamic program visualization tool that can be used in a widely available smartphones. In this study, we design a Dynamic visualization engine for java programs that is integrated to java code…
Descriptors: Programming, Visualization, Difficulty Level, Telecommunications
Thomson, Ian – Australian Mathematics Teacher, 2017
Snowflakes falling in Brisbane, Australia would likely make news headlines during any season of a given year, even during winter. Year 8 students at Ormiston College which is located in Brisbane, have made their own snowflakes--of a kind. Using the programming language Scratch, all Year 8 Mathematics students wrote code to construct Swedish…
Descriptors: Technology Uses in Education, Programming Languages, Secondary School Mathematics, Secondary School Students
Educational Horizons, 2014
Pat Yongpradit is the director of education at Code.org. He leads all education efforts, including professional development and curriculum creation, and he builds relationships with school districts. Pat joined "Educational Horizons" to talk about why it is important to teach computer science--even for non-computer science teachers. This…
Descriptors: Computer Science Education, Programming, Interviews, Elementary School Students
Spillane, Lee Ann – Stenhouse Publishers, 2012
By now we've all seen examples of Wordle, the technology app that converts chunks of text into a word cloud featuring words of different sizes according to their prevalence in the text. But you haven't seen the real power of Wordle until you've seen Lee Ann Spillane's high school students use it to analyze patterns and symbolism in The Great…
Descriptors: Educational Technology, Reading, Reading Habits, Reading Motivation
Oliver, Laura M.; Reynolds, Kae – Journal of Leadership Education, 2010
The recent financial crisis has brought business ethics issues to the forefront. While most colleges have formal training in business ethics, a person's ethical standards have often developed before college age. This application brief proposes using digital popular media to teach servant-leadership principles to public school adolescents. The…
Descriptors: Television, Programming (Broadcast), Leadership Training, Ethics
Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
Clark, David – Australian Mathematics Teacher, 2006
This article describes the Australian Informatics Competition (AIC), a non-programming competition aimed at identifying students with potential in programming and algorithmic design. It is the first step in identifying students to represent Australia at the International Olympiad in Informatics. The main aim of the AIC is to increase awareness of…
Descriptors: Mathematics, Competition, Foreign Countries, Problem Solving
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology