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Scott-Monkhouse, Anila R.; Tal, Michal; Yelenevskaya, Maria – Language Learning in Higher Education, 2021
This paper describes a joint programme developed in 2018 by the University of Parma Language Centre (Italy) and the Humanities and Arts Department of the Technion-Israel Institute of Technology. The aim of the project was to involve students of English for General Academic Purposes in delivering presentations to an unfamiliar foreign audience on a…
Descriptors: Professional Education, Program Descriptions, English for Academic Purposes, Second Language Learning
Campbell, Kumari – Canadian Vocational Journal, 1980
To help architectural students adapt to the realities of the work environment, Gerard Campbell of Holland College has set up his classroom as a design office. Working as a team, the students prepare a complete set of working drawings and construction documents, simulating an actual design process. (JOW)
Descriptors: Architectural Education, Classroom Design, Classroom Environment, Classroom Techniques
Treib, Marc – Journal of Architectural Education, 1982
A Berkeley course's student project is the design and construction of a small-scale city, structured on a given plan, with the students themselves as clients. The focus is on balancing communal amenity against personal whim and gain. The project's purposes, process, and eventual discontinuance are discussed. (MSE)
Descriptors: Architectural Education, Building Design, College Curriculum, Cooperation
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design