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Hoffman, Stephanie B. | 1 |
May, Hayden Barkley | 1 |
Munzer, Martha E. | 1 |
Nelson, Doreen | 1 |
Vort, Jeanine VanDe | 1 |
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Reports - Descriptive | 5 |
Journal Articles | 4 |
Opinion Papers | 1 |
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Practitioners | 2 |
Researchers | 1 |
Teachers | 1 |
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Munzer, Martha E. – Nature Study, 1985
Describes a simulation game which introduces concepts and problems associated with community planning. Initial activities include a role-playing exercise focusing on decisions related to a vacant lot; implications for various decisions are noted. Also gives suggested questions to address when planning a town. (DH)
Descriptors: Community Development, Community Planning, Educational Games, Elementary Secondary Education
Nelson, Doreen – Bulletin of Environmental Education, 1981
Describes an interdisciplinary program which uses simulation to investigate social, cultural, economic, and political dimensions of environmental change. Summarizes the underlying process, outlines topics and activities for each of the four phases of the program, and presents one sample activity for each unit. (DC)
Descriptors: Community Planning, Elementary Secondary Education, Environmental Education, Interdisciplinary Approach
Hoffman, Stephanie B.; And Others – 1977
PLANNED AGE (Planned Alternatives for Gerontological Environments) is a consumer/advocate-oriented design simulation package that provides: (a) a medium for user-planner interaction in the design of living and service environments for the aged; (b) an educational, planning, design, and evaluation tool that can be used by the elderly, their…
Descriptors: Community Planning, Consumer Protection, Ecology, Educational Games
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution

Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning