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David Suleiman – Journal of Instructional Pedagogies, 2024
Educating people in personal finance is of utmost importance. However, previous studies show that traditional approaches to financial education may lack experiential learning components that help students connect theory and practice. This article describes a pedagogical approach to financial literacy education taught at an international liberal…
Descriptors: Experiential Learning, Financial Education, Financial Literacy, Money Management
Tim Erickson – Australian Mathematics Education Journal, 2024
This is the third in a series of articles describing CODAP and where it might be used to address content in the "Australian Curriculum: Mathematics" v9.0 (ACARA, 2022). We've talked before about model-ling and about statistics; this time, we'll talk about exploring probability using CODAP. As before, we have also prepared online pages…
Descriptors: Statistics Education, Data Analysis, Mathematical Concepts, Mathematics Curriculum
Nikolaos Kiriazis; Thanasis Hadzilacos – International Association for Development of the Information Society, 2022
Peer-mediation in a school environment, when carried out correctly, can benefit not only the parties of the conflict, but also their environment, including the school, the team, the family and the mediator. A serious same has been designed and a prototype developed for the training of minors and young adults as mediators. The core of the game is a…
Descriptors: Peer Mediation, Educational Games, Simulation, Discussion
Salgo, Alexander; O'Shea, Galen; Hellemans, Kim; Davies, Jim – International Association for Development of the Information Society, 2021
We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity. [For the full proceedings, see ED621108.]
Descriptors: Open Source Technology, Educational Games, Simulation, Brain
Meyer, Joerg – Teaching Statistics: An International Journal for Teachers, 2019
A formula is derived for a 'two-dice horse race', in which two ordinary dice are thrown repeatedly and each time the sum of the scores determines which horse (numbered 2 to 12) moves forward one space. This paper answers a question posed in a former "Teaching Statistics" article, and demonstrates the value of simulation.
Descriptors: Statistics, Probability, Mathematical Formulas, Educational Games
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Autin, Melanie A.; Gerstenschlager, Natasha E. – Teaching Statistics: An International Journal for Teachers, 2019
The negative hypergeometric distribution is often not formally studied in secondary or collegiate statistics in contexts other than drawing cards without replacement. We present a different context with the potential of engaging students in simulating and exploring data.
Descriptors: Statistics, Teaching Methods, Simulation, Educational Games
Scott, Rebecca A.; Rutner, Stephen M. – Information Systems Education Journal, 2020
This article illustrates the benefits of off the shelf simulation software to increase learning for students in the classroom. Furthermore, the use of a computer game presents a unique opportunity for increased understanding of transportation fundamentals in a fun environment. Another benefit is that the use of the simulation helps Millennial…
Descriptors: Educational Games, Transportation, Teaching Methods, Supply and Demand
Glover, Kevin R.; Bodzin, Alec – TechTrends: Linking Research and Practice to Improve Learning, 2021
Career and Technical Education (CTE) Emerging Health Professional (EHP) programs are primarily populated by female students in the U.S. The development and testing of innovative educational models such as serious simulation games have been suggested for greater internalization of hand hygiene best practices behaviors for EHP students, but 50% of…
Descriptors: Student Centered Learning, Hygiene, Best Practices, Vocational Education
Washburn, Quinn; Wolf, Sarah; Well, Jay; Noell, Stephen; Lee, Chih-Ping; Bolaños, Luis M.; Giovannoni, Stephen J.; Suffridge, Christopher P. – Science Teacher, 2021
It is important that students understand the role the ocean plays in mitigating climate change, and how every person on this planet is uniquely connected to the ocean. Identifying these connections can be challenging for students in rural or underserved areas, many of whom do not live by, or interact with, the ocean. Through the use of the board…
Descriptors: Secondary School Science, High School Students, Science Instruction, Climate
Hildreth, Laura A.; Green, Jennifer L. – Teaching Statistics: An International Journal for Teachers, 2016
We present a variant of the Game of Pig to introduce the concepts of probability, simulation and expected value.
Descriptors: Statistics, Probability, Simulation, Expectation
Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
Hwang, Mark – e-Journal of Business Education and Scholarship of Teaching, 2019
Using simulation to teach business related concepts has been shown to improve student performance and learning. Developed almost two decades ago, an Enterprise Resource Planning (ERP) simulation game has seen wide adoption in traditional classrooms. However, report of its use in online classes has been rare. This teaching note shares experiences…
Descriptors: Simulation, Educational Games, Asynchronous Communication, Online Courses
Kong, Nan – INFORMS Transactions on Education, 2019
With widening application of systems modeling and simulation in healthcare industry, relevant courses have been created in many undergraduate biomedical engineering curricula to address the need in workforce development. However, it is challenging to teach systems modeling and simulation and effective teaching is demanded. To answer the call, I…
Descriptors: Educational Games, Teaching Methods, Biomedicine, Engineering Education