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Bahnson, Anna; Wilcox, Jesse; Kruse, Jerrid; Schou, Timothy – Science Teacher, 2020
The science and engineering practices in the "Next Generation Science Standards" seek to engage students in complex tasks including planning and carrying out investigations or engaging in argument from evidence. However, such tasks often require students to effectively collaborate. While our students get better at working together in an…
Descriptors: Teaching Methods, Social Development, Emotional Development, Cooperative Learning
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics

Robinson, Peter B. – Simulation & Gaming, 1996
The MINEFIELD exercise is an experiential learning activity in entrepreneurship education which simulates a group escape from a prisoner of war camp. This article describes the scenario, probable outcomes, and game variations. Debriefing questions highlight concepts like vision and mission, strategies versus tactics, management versus leadership,…
Descriptors: Business Administration, Business Education, Concept Teaching, Entrepreneurship