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Treib, Marc – Journal of Architectural Education, 1982
A Berkeley course's student project is the design and construction of a small-scale city, structured on a given plan, with the students themselves as clients. The focus is on balancing communal amenity against personal whim and gain. The project's purposes, process, and eventual discontinuance are discussed. (MSE)
Descriptors: Architectural Education, Building Design, College Curriculum, Cooperation
Nelson, Doreen – Bulletin of Environmental Education, 1981
Describes an interdisciplinary program which uses simulation to investigate social, cultural, economic, and political dimensions of environmental change. Summarizes the underlying process, outlines topics and activities for each of the four phases of the program, and presents one sample activity for each unit. (DC)
Descriptors: Community Planning, Elementary Secondary Education, Environmental Education, Interdisciplinary Approach
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)