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Schwamberger, Benjamin; Stiff, Mallory – Strategies: A Journal for Physical and Sport Educators, 2023
Skateboarding has become a common means of transportation and physical activity among adolescents and adults going to and from work or across college campuses, further highlighting why its implementation as a physical education unit makes sense. This article gives readers a more robust understanding of skateboarding, why it could be advantageous…
Descriptors: Physical Activities, Recreational Activities, Physical Education, Equipment
Hatch, Emily – Journal of General Music Education, 2023
The ability to compose music must be taught and practiced. Students need purposeful opportunities to develop their musical thinking. This article presents a number of games and playful work that teachers can use to develop musical thought and lead toward intentional composition.
Descriptors: Music Education, Thinking Skills, Musical Instruments, Skill Development
Dieckman, Andrea; Nelson, Eric; Luechtefeld, Ray; Giles, Garrett – InSight: A Journal of Scholarly Teaching, 2022
Students, especially those from recent generations, typically encounter difficulties providing and receiving feedback. Hence approaches to teach students feedback skills are valuable. This article explores perspectives related to learning feedback by (a) examining the process of feedback, (b) showing how Action Learning as a pedagogical component…
Descriptors: Feedback (Response), Experiential Learning, Educational Games, Age Groups
Ha, Taemin; Yu, Hyeonho; Dauenhauer, Brian – Journal of Physical Education, Recreation & Dance, 2022
This article introduces the fundamental concepts and introductory techniques of Taekwondo education, including learning activities, and proposes games using the introductory techniques in accordance with both national physical education standards and the five tenets of Taekwondo.
Descriptors: Physical Education, Physical Activities, Skill Development, Interpersonal Relationship
Ayvazo, Shiri; Brill, Alit; Magal, Karen Samuel – TEACHING Exceptional Children, 2023
Problem-solving is a skill of fundamental importance for populations with developmental delays, and especially for students with Autism Spectrum Disorder (ASD). Training students with ASD to solve ill-defined problems is a challenging objective for educational and therapeutic teams. This is due to the myriad of unpredictable situations presented…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Teaching Methods, Intervention
Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
Schlesinger, Molly A.; Hirsh-Pasek, Kathy – Childhood Education, 2019
Children are always learning. Innovative initiatives that offer opportunities for learning and skill building in environments outside of school are as important as ones designed for the classroom.
Descriptors: Play, Skill Development, Learning Activities, Educational Games
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
Russo, James – Australian Primary Mathematics Classroom, 2020
In this article, the author describes how to help develop students' conceptual understanding of fractions through the tactical card-based game Nearest to One. Nearest to One promotes number-sense based strategies for comparing fractions, such as benchmarking (e.g., Is the fraction greater or less than one-half?) and building to the next whole,…
Descriptors: Mathematics Education, Elementary School Mathematics, Elementary School Students, Mathematics Skills
Carman, Angela; Brady, Christy; Conatser, Trey – College Teaching, 2022
Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but…
Descriptors: Thinking Skills, Skill Development, Game Based Learning, Instructional Innovation
Mario S. Staller; Valentina Heil; Rüdiger Koch; Swen Körner – International Journal of Designs for Learning, 2020
We report a design case in the context of self-defense training, that was designed by participants of a coach development course for violence prevention coaches for emergency services. The game was designed to foster skill development with regards to the defense against knife attacks in the context of self-defense. Following pedagogical principles…
Descriptors: Instructional Design, Safety Education, Coaching (Performance), Violence
Shivarajan, Sridevi; Andrews, Rick – Management Teaching Review, 2021
Emotional intelligence (EI) is emerging as critical to success in today's workplaces. Business schools must, therefore, equip students with techniques to develop their emotional intelligence. EI is learnable, and research indicates that active and experiential approaches are more effective in developing EI than lecture-based methods. We,…
Descriptors: Creative Activities, Emotional Intelligence, Training Methods, Skill Development
Li, Weidong; Xie, Xiuye; Li, Huanyu – Journal of Teaching in Physical Education, 2018
Guided by Situated Learning theory, the purpose of this article is to propose an extension to existing game-centered curricular models, named Situated Game Teaching through Set Plays (SGTSP). This proposed model fills in the gaps in the literature on game-centered curricular models by theorizing the concept of game scenarios/match conditions in…
Descriptors: Teaching Methods, Physical Education, Educational Games, Models
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Adanali, Rukiye – Review of International Geographical Education, 2021
Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic…
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems