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Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
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Michael J. Petrilli – Education Next, 2024
Over the last decade, smartphones have become commonplace. Today, 95 percent of American teenagers have a supercomputer in their pocket. Jonathan Haidt, Jean Twenge, and others have brought necessary attention to the likelihood that smartphones and social media are partly to blame for the teenage mental health epidemic gripping the nation. It's…
Descriptors: Anxiety, Depression (Psychology), Sleep, Adolescents
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Manimozhi, G.; Srinivasan, P. – Shanlax International Journal of Education, 2022
In the 21st century classroom, teachers are facilitator of student knowledge and creators of dynamic classroom environment. Teaching in the 21st century is a general different experience; website is an easiest way of sharing and exchanging knowledge and experiences for teachers. In this article the authors will introduce the professional…
Descriptors: Educational Technology, Technology Uses in Education, Web Sites, Faculty Development
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Wyne, Mudasser F.; Sood, Jigyasaa; Kempton, Christopher; Dao, Thuyet – Journal of Education and Learning, 2021
In this day and age there is a consistent rise in the usage of social media amongst all age groups thus, more people have established an online presence that makes these users more susceptible to becoming a target of cyberbullying. SafeGuard is a web-based application that monitors social media accounts and detects critical keywords such as…
Descriptors: Bullying, Social Media, Computer Mediated Communication, Risk Management
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O'Neill, Barbara – Journal of Extension, 2019
It is not enough to simply post text in social media messages. Tweets with images garner three times more engagement, such as through likes, retweets, follows, clicks, and comments. Social media messages without accompanying visuals are a missed opportunity. This article describes 10 simple tools and accompanying techniques for creating attractive…
Descriptors: Social Media, Telecommunications, Handheld Devices, Video Technology
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Affeldt, Fiona; Eilks, Ingo – School Science Review, 2018
Social media are a highly visible factor in the daily lives of our students. Why should teachers not take advantage of this and develop teaching and learning materials that use the designs found in such media to contextualise science learning? This article suggests some ideas for creating lab instructions using social media design as an innovative…
Descriptors: Internet, Social Media, Instructional Design, Science Instruction
Clegg, Tamara; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel – Educational Technology, 2016
This article provides an overview of several studies in which the authors draw on social media, storytelling, and mobile apps to help children playfully develop their own approaches to science. The authors detail their efforts to strike a balance between the structure needed to promote science learning and the flexibility needed to nurture…
Descriptors: Educational Technology, Social Media, Story Telling, Computer Oriented Programs
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Housand, Angela – Parenting for High Potential, 2016
Today's youth are connected across the street and across the globe in a web of communication like no other generation before. Generation Z, also known as Centennials, are considered "mobile-natives" and are even more technologically savvy then their Millennial predecessors. Nearly three-quarters of children own or have access to a…
Descriptors: Social Networks, Social Media, Handheld Devices, Adolescents
Miller, Beth – Knowledge Quest, 2016
This article addresses the question of what app or website is appropriate for teachers to use for classroom instruction. While most school districts have safety policies related to the Children's Internet Protection Act (CIPA) and the Children's Online Privacy Protection Act (COPPA) implemented by means of software and district firewalls, this…
Descriptors: Computer Oriented Programs, Web Sites, Computer Uses in Education, Computer Security
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Sias, Christina; Wilson- Lopez, Amy; Mejia, Joel – Technology and Engineering Teacher, 2016
Many youth do not pursue engineering because they do not see how it connects to their lives and interests. Concerned about this problem, the National Research Council (2012) suggested ways that teachers can make engineering more relevant and accessible to youth who have not traditionally pursued careers in this field. According to the National…
Descriptors: Student Characteristics, Engineering, Design, Student Interests
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Husbye, Nicholas E.; Elsener, Anne A. – Journal of Digital Learning in Teacher Education, 2013
Technology continues to shift the definition of what it means to be literate. As literacy educators in teacher preparation programs, we must consider how emerging and mobile technology may be used within coursework to not only create multiple ways to conceptualize teaching 21st century literacy, but also as a professional imperative. This article…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Westhuizen, Duan vd – Commonwealth of Learning, 2016
This work starts with a brief overview of education in developing countries, to contextualise the use of the guidelines. Although this document is intended to be a practical tool, it is necessary to include some theoretical analysis of the concept of online assessment. This is given in Sections 3 and 4, together with the identification and…
Descriptors: Guidelines, Student Evaluation, Computer Assisted Testing, Evaluation Methods