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Janning, Ruth; Schatten, Carlotta; Schmidt-Thieme, Lars – International Journal of Artificial Intelligence in Education, 2016
Recognising students' emotion, affect or cognition is a relatively young field and still a challenging task in the area of intelligent tutoring systems. There are several ways to use the output of these recognition tasks within the system. The approach most often mentioned in the literature is using it for giving feedback to the students. The…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Technology Uses in Education, Educational Technology
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Reese, Debbie Denise – British Journal of Educational Technology, 2015
The "Selene: A Lunar Construction GaME" instructional video game is a robust research environment (institutional review board approved) for investigating learning, affect, and the CyGaMEs Metaphorics approach to instructional video game design, embedded assessment, and informatics analysis and reporting. CyGaMEs applies analogical…
Descriptors: Video Games, Educational Technology, Research, Design
Nievar, M. Angela; Becker, Betsy Jane – Online Submission, 2004
This secondary analysis of De Wolff and van IJzendoorn's (1997) meta-analysis of maternal behavior and attachment reexamined their conclusion that sensitivity was not a preferred predictor of attachment security. The meta-analysis included 66 studies with 123 effect sizes sorted through a combination of personal choice and homogeneity analysis…
Descriptors: Intervals, Attachment Behavior, Parent Child Relationship, Meta Analysis