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Showing 1 to 15 of 25 results Save | Export
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Waller, Sophie; Schempp, Paul – Journal of Physical Education, Recreation & Dance, 2022
Online learning in physical education is here to stay. While this may be unfamiliar territory to many physical education teachers, it is an area ripe with possibilities and potential. Recent research offers teachers the best practices for creating an exciting online learning environment. This article offers the top ten tips for any teacher to…
Descriptors: Online Courses, Physical Education, Teaching Methods, Physical Education Teachers
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Wasson, Barbara; Vold, Vibeke – Internet and Higher Education, 2012
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and…
Descriptors: Feedback (Response), Peer Evaluation, Interpersonal Competence, Student Participation
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Tshuma, N. – South African Journal of Higher Education, 2012
South Africa's higher education policies have opened up access to university for students from diverse backgrounds, with different learning styles, levels of motivation and levels of preparedness. This has necessitated a move from the lecture style of teaching to innovative teaching styles that engage the learners and equip them with skills to…
Descriptors: Educational Technology, Learning Activities, Cognitive Style, Foreign Countries
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Worley, Karen – Adult Learning, 2011
Faculty and administrators of higher education today face a challenge with their student populations, many of whom are part of what is known as the net generation. As students become more technologically advanced, faculty must be technologically ready to meet the needs of students. Many college faculty and administrators are from earlier…
Descriptors: Teaching Styles, College Faculty, Teaching Methods, Technological Advancement
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Simpson, Elizabeth; Clem, Frances A. – Middle School Journal (J1), 2008
During the fall 2005 semester, an eighth grade teacher in a Laramie, Wyoming, middle school made an urgent plea for more progressive tools for a beginning computers course. Janet Johnson, a veteran teacher returning to the classroom after a hiatus of 10 years, was frustrated with the apparent lack of motivation and engagement by the students. She…
Descriptors: Video Games, Pilot Projects, School Districts, Grade 8
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Prensky, Marc – Educational Leadership, 2008
In the past, many children knew little of the world outside their neighborhoods. It was the job of education to enlighten children, to lead them out of ignorance into knowledge. Today's students are different. They grow up connected to the world through their computers and mobile devices. Instead of embracing students' technology-infused lives,…
Descriptors: Computer Literacy, Telecommunications, Information Technology, Student Motivation
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology
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O'Hanlon, Charlene – T.H.E. Journal, 2007
According to a January 2007 survey by the Pew Internet & American Life Project, 55 percent of teens (ages 12 to 17) report having created a personal profile online, and an equal number regularly use social networking sites such as MySpace or Facebook. Of those, 91 percent use the sites to stay in touch with friends they see frequently. With all…
Descriptors: Internet, Social Networks, Adolescents, Student Motivation
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Dockstader, Jolene – T.H.E. Journal, 1999
Discusses the integration of technology into elementary and secondary school classrooms based on experiences at the Jerome Joint School District (Idaho). Topics include having the curriculum drive technology use, student motivation, student computer literacy, relating technology skills to content areas and classroom assignments, and incorporating…
Descriptors: Assignments, Computer Literacy, Computer Uses in Education, Curriculum Development
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Brown, John Seely – Journal of Educational Computing Research, 1985
Exploration of concepts crucial to development of new computer-based learning environments focuses on process rather than product and the computer's ability to record, represent, and communicate the underlying process. Cognitive, pedagogical, and sociological issues relevant to creation of learning environments in five domains (empowering…
Descriptors: Algebra, Communication (Thought Transfer), Computer Assisted Instruction, Computer Literacy
Currie, David; Russell, Rob; Powers, Laraine; Bowers, Julie – 1998
This paper concerns itself indirectly with the, as yet, unfounded fear held by many instructors: that relative to their students, they are computer illiterate. To the contrary, faculty teaching information technology designated classes in the Department of Health Sciences at East Tennessee State University have found that they are pacing…
Descriptors: Computer Attitudes, Computer Literacy, Computer Mediated Communication, Computer Uses in Education
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Way, Jenni; Webb, Colin – Australasian Journal of Educational Technology, 2007
Over 400 e-learning grant applications from Australian primary schools were analysed to determine the nature of the proposed ICT based projects in literacy and numeracy. Three key dimensions emerged from the teacher descriptions: ICT infrastructure, motivation and ICT use, and pedagogy and innovation. The three dimensions, and the interactions…
Descriptors: Educational Innovation, Information Technology, Foreign Countries, Educational Technology
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Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education
Instructional Innovator, 1984
Six school districts selected through Project BEST (Basic Education Skills through Technology)--Cincinnati (Ohio) Public Schools, Alexander (Albany, Ohio) School District, Ann Arbor (Michigan) Schools, Cupertino (California) Union School District, Fairfax (Virginia) Public Schools, and Plains (Montana) Public Schools--describe their use of…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Programs, Demonstration Programs
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Mestre, Lori S. – Internet Reference Services Quarterly, 1997
Discusses how to provide effective Internet instruction to Latino students in higher education. Topics include cultural issues, computer literacy inequalities, the Internet as a motivating influence, broadening students' world views, learning styles, and implications for librarians. (LRW)
Descriptors: Access to Computers, Cognitive Style, Computer Literacy, Cultural Differences
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