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Showing 1 to 15 of 279 results Save | Export
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Zhang, Fan; Manley, Jordan; Mulhearn, Shannon; Kulinna, Pamela Hodges; Erwin, Heather E. – Journal of Physical Education, Recreation & Dance, 2023
Youth are inactive in today's world. Integrating autonomy, competence, and relatedness into Physical Education objectives to provide optimally challenging tasks for students may be an effective approach to making them love physical activity. Optimal challenge, or the challenge level of the task matches the student's competence, can provide them…
Descriptors: Physical Education, Student Motivation, Physical Education Teachers, Educational Technology
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Henry, Alastair – Language Teaching, 2021
With roots in social psychology, second language (L2) motivation has largely been investigated using self-report techniques. Studies drawing on observational data gathered in contexts where learning takes place are rare, and understandings of how motivation evolves in classroom interactions remain limited (Boo, Dörnyei, & Ryan, 2015). In a…
Descriptors: Student Motivation, Second Language Learning, Educational Technology, Psycholinguistics
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Panagiotis Panagiotidis; Pinelopi Krystalli; Panagiotis Arvanitis – European Journal of Education (EJED), 2023
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more…
Descriptors: Educational Technology, Electronic Learning, Second Language Learning, Student Motivation
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Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
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Welliver, Michele C. – Journal of Instructional Pedagogies, 2022
The purpose of this article is to illustrate an innovative teaching and learning method developed to address the limitations of 'normal' classroom instruction during the unprecedented health crisis of 2020. The course redesign for the digital classroom discussed in this paper details one instructor's journey of adjusting to a new way of teaching,…
Descriptors: Educational Innovation, Teaching Methods, Online Courses, Instructional Design
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Jayalath, Janaka; Esichaikul, Vatcharaporn – Technology, Knowledge and Learning, 2022
Delivery of blended-mode eLearning programs is challenging due to a range of factors, including motivational and engagement issues. This is more challenging in the context of Technical and Vocational Education and Training (TVET), which aims to develop competencies to empower learner to find gainful employment. This study proposes an operational…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Vocational Education
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Jen, Enyi; Mathijssen, Sven; Hoogeveen, Lianne – Prospects, 2022
This article discusses issues that emerged from conducting professional development activities for educators during the COVID-19 pandemic. In 2020, as post-academic educational trainers, the authors worked closely with more than 200 professional educators who participated in an international diploma program to develop their professional skills and…
Descriptors: COVID-19, Pandemics, Faculty Development, Skill Development
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Shaheen, Musbah – Journal of Music Teacher Education, 2022
Many researchers have discussed the feasibility of teaching and learning practical skills, such as playing a musical instrument, through distance education. One of the central issues considered in music education is that of motivation, leading educators to wonder how students might remain motivated when learning music at a distance. In this…
Descriptors: Music Education, Self Determination, Distance Education, Student Motivation
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Mokmin, Nur Azlina Mohamed; Jamiat, Nurullizam – Education and Information Technologies, 2021
Based on the study of virtual learning systems, motion learning theory, and instructional design theory, a virtual fitness trainer app named TRAINIME has been developed to be used as one of the tools to teach exercise for fitness education programs. This paper describes the design and development as well as the evaluation of the developed app. The…
Descriptors: Physical Education, Physical Fitness, Educational Technology, Computer Oriented Programs
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González-Sanmamed, Mercedes; Muñoz-Carril, Pablo-César; Santos-Caamaño, Francisco-José – British Journal of Educational Technology, 2019
The educational landscape has changed in recent years, requiring reflection about new pedagogical methods and theories. There are three important perspectives as drivers of pedagogical reflection: lifelong and life-wide learning, the idea of learning as a social construct in which internal elements and changing external factors converge, and the…
Descriptors: Educational Methods, Lifelong Learning, Environmental Influences, Educational Technology
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Trautman, Nancy; Manker, Jeff; Mitchell, Kiandra; Kahler, Phil – Science Teacher, 2019
In the 1990s, classes throughout the United States began participating in Classroom FeederWatch, sending data on birds they had seen at feeders in their schoolyards to the Cornell Lab of Ornithology. The launch of eBird in 2002 opened up new possibilities for submitting data on all types of bird species, allowing users to record and upload…
Descriptors: Educational Technology, Technology Uses in Education, Animals, Ornithology
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Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Shi, Genghu; Wang, Lijia; Zhang, Liang; Shubeck, Keith; Peng, Shun; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2021
Adult learners with low literacy skills compose a highly heterogeneous population in terms of demographic variables, educational backgrounds, knowledge and skills in reading, self-efficacy, motivation etc. They also face various difficulties in consistently attending offline literacy programs, such as unstable worktime, transportation…
Descriptors: Intelligent Tutoring Systems, Adult Literacy, Adult Students, Reading Comprehension
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Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
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Müssig, Jörg; Clark, Adrian; Hoermann, Simon; Loporcaro, Giuseppe; Loporcaro, Claudio; Huber, Tim – Journal of Chemical Education, 2020
During the COVID-19 pandemic, many educators have been required to offer their courses online. A particular challenge is the implementation of practical laboratory experiments in the field of materials science. The central questions are the following: How can students carry out laboratory experiments at home? How are applications on mobile devices…
Descriptors: COVID-19, Pandemics, Science Instruction, Chemistry
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