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Dovhaniuk, Ella; Thelen, Tobias – International Association for Development of the Information Society, 2022
In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography…
Descriptors: Gamification, Electronic Learning, Reading Instruction, Reading Skills
Hiromi Nishioka – Journal of Pan-Pacific Association of Applied Linguistics, 2024
With rapid globalization, it is an urgent task for universities in an English as a Foreign Language (EFL) context to provide practical English education. Particularly, one that enables students to participate in the global society as well as the global business market. The challenge for these universities is to achieve this goal with limited class…
Descriptors: Foreign Countries, Higher Education, English (Second Language), Second Language Learning
Minul Doluweera; Kiriheneappuhamilage Don Harindu Kusaljith Kirihene; Neluwa-Liyanage Ruwan Indika; Channa Nirmal Sirisena; Asel Helitha Jatunarachchi; Uthkarsha Chandrasena; Senumi Gihansa Dharmadasa; Amali Samaranayake; Vonara Gatharie Devendra; Vinudi Nimethma Edirisinghe; Thusharie Sugandhika Suresh; Sharmila Jayasena; Gracia Fe Budoy Yu; Crist John Pastor; Tharanga Thoradeniya – Biochemistry and Molecular Biology Education, 2024
The Federation of Asian and Oceanian Biochemists and Molecular Biologists (FAOBMB) and the College of Biochemists of Sri Lanka (CBSL) organized a virtual education symposium in 2021 funded by the International Union of Biochemistry and Molecular Biology (IUBMB). The parallel session named "Students' Perception" was attended by 188…
Descriptors: Student Attitudes, Electronic Learning, Science Education, STEM Education
Panagiotis Panagiotidis; Pinelopi Krystalli; Panagiotis Arvanitis – European Journal of Education (EJED), 2023
It is a common belief that engagement and motivation are crucial factors in learning and especially in language learning. In particular, increasing motivation can lead to the mobilization of students' personal, cognitive, emotional and behavioral resources and, consequently to better learning results. As digital technology has become more…
Descriptors: Educational Technology, Electronic Learning, Second Language Learning, Student Motivation
Sims, Maddy; Pisacone, Joanna; Skwarczynski, Julia – Center on Reinventing Public Education, 2023
Over the past few years, leaders and educators at East Hartford High School in East Hartford, Connecticut, have sought out and tested ways to ensure that each of their 1,700 students have opportunities to form meaningful relationships with adults, engage in rigorous instruction, and receive tailored support. They have prioritized initiatives aimed…
Descriptors: High Schools, Grading, Grades (Scholastic), Educational Change
Chaudhury, Parama – Journal of Economic Education, 2023
In this article, the author describes the use of a storytelling approach in a learning design with significant asynchronous elements. This approach was introduced in an upper-level international trade course with close to 200 students in response to the COVID-19 pandemic. As most live "lectures" took place online and were subject to…
Descriptors: Asynchronous Communication, Instructional Design, COVID-19, Pandemics
Welliver, Michele C. – Journal of Instructional Pedagogies, 2022
The purpose of this article is to illustrate an innovative teaching and learning method developed to address the limitations of 'normal' classroom instruction during the unprecedented health crisis of 2020. The course redesign for the digital classroom discussed in this paper details one instructor's journey of adjusting to a new way of teaching,…
Descriptors: Educational Innovation, Teaching Methods, Online Courses, Instructional Design
John Stewart; Kathleen Sheppard – International Journal of Designs for Learning, 2021
To combat high dropout rates and low motivation for online courses, we gamified a history of science course. To do so, we used an online educational program called 3DGameLab to convert what had been a well-liked face-to-face lecture and discussion course to an online format, for the purposes of long-distance teaching and learning. Within…
Descriptors: Game Based Learning, Curriculum Development, Science History, Online Courses
Jayalath, Janaka; Esichaikul, Vatcharaporn – Technology, Knowledge and Learning, 2022
Delivery of blended-mode eLearning programs is challenging due to a range of factors, including motivational and engagement issues. This is more challenging in the context of Technical and Vocational Education and Training (TVET), which aims to develop competencies to empower learner to find gainful employment. This study proposes an operational…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Vocational Education
Kenah, Andy; Nash, Catherine – Journal of Open, Flexible and Distance Learning, 2022
Engaging and motivating learners to successfully complete their studies are crucial elements for the success of distance educators around the world. The researchers' AIM newsletter, which is formatted in accordance with motivational learning theory, has been delivered to first-year learners in economics at Open Polytechnic of New Zealand from 2010…
Descriptors: Teaching Methods, Learner Engagement, Student Motivation, Electronic Learning
Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
Jen, Enyi; Mathijssen, Sven; Hoogeveen, Lianne – Prospects, 2022
This article discusses issues that emerged from conducting professional development activities for educators during the COVID-19 pandemic. In 2020, as post-academic educational trainers, the authors worked closely with more than 200 professional educators who participated in an international diploma program to develop their professional skills and…
Descriptors: COVID-19, Pandemics, Faculty Development, Skill Development
González-Lloret, Marta – Foreign Language Annals, 2020
Online language teaching has become a reality for many foreign language programs that have been forced to teach remotely. When developing an online language teaching curriculum (beyond a simple emergency teaching patch), it is important to uphold the same rigor and base our curriculum in methodological and pedagogic choices based on second…
Descriptors: Cooperative Learning, Online Courses, Web Based Instruction, Second Language Instruction
Irwin, Bradley – Research-publishing.net, 2022
This paper describes the use of screencast feedback to enhance teaching presence and weekly self-reflection surveys to enhance social presence among students and build a community of learners. These approaches were found to diminish the feeling of isolation in online learning environments. Further findings indicated that this multimodal approach…
Descriptors: Electronic Learning, Classroom Environment, Video Technology, Feedback (Response)
Wellington De Luna-Vazquez; Luis G. Estrada-Oliver – Strategies: A Journal for Physical and Sport Educators, 2024
The COVID-19 pandemic highlighted the challenges and opportunities for incorporating social and emotional learning (SEL) into physical education, especially in settings disrupted by remote learning. This article provides practical strategies for PE teachers to apply the cooperative learning (CL) model to help Hispanic English language learners…
Descriptors: Social Emotional Learning, Physical Education, Cooperative Learning, English (Second Language)