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Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Reading Teacher, 2018
Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given the engagement that students feel during gameplay, it is sensible to include elements of game design to motivate students and create a space for comprehensive vocabulary instruction. Designing a gamified…
Descriptors: Vocabulary Development, Vocabulary Skills, Game Theory, Curriculum Design
Riggs, Shannon A.; Linder, Kathryn E. – IDEA Center, Inc., 2016
Active learning activities and pedagogical strategies can look different in online learning environments, particularly in asynchronous courses when students are not interacting with the instructor, or with each other, in real time. This paper suggests a three-pronged approach for conceptualizing active learning in the online asynchronous class:…
Descriptors: Asynchronous Communication, Online Courses, Student Participation, Active Learning
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Fox, Robert; Stuart, Crit – EDUCAUSE Quarterly, 2009
Georgia Tech Library has undergone two learning space renovations in the past six years, with a third in 2009. This work is grounded in techniques that elicit user input. Library staff hope one day to completely renovate the entire 220,000-square-foot main library facility. Until that day arrives, library staff are making incremental improvements…
Descriptors: Educational Facilities Improvement, Space Utilization, Design Preferences, Library Development
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Zacharis, Nick Z. – Journal of College Teaching & Learning, 2009
Rapid technological advances in the areas of telecommunications, computer technology and the Internet have made available to tutors and learners in the domain of online learning, a broad array of tools that provide the possibility to facilitate and enhance learning to higher levels of critical reflective thinking. Computer mediated communication…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Problem Solving
American School and University, 1981
Students in a community design class worked with fifth- and sixth-grade students in planning and constructing models for a local elementary school playground. (MLF)
Descriptors: College School Cooperation, Design Preferences, Elementary Education, Higher Education