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Hunter, Roberta – Theory Into Practice, 2023
Research by Wood and her colleagues has had a lasting and transformative impact on the mathematical outcomes for Pasifika learners is Aotearoa/New Zealand. In this chapter, I describe a journey from what began as a solitary teacher searching for answers for their own discomfort at the inequitable outcomes for some students in her classroom to that…
Descriptors: Educational Research, Equal Education, Culturally Relevant Education, Teaching Methods
Calalb, Mihail – Athens Journal of Education, 2023
A detailed characteristic of teaching and learning approaches used within the new concept of Learning by Being (LBB) is given. The evolution of educational paradigms from Learning by Doing (LBD) and Learning by Understanding (LBU) toward LBB is analyzed. The basic idea of LBB is students' ownership on cognitive goals, or the assumption of learning…
Descriptors: Constructivism (Learning), Physics, Science Instruction, Student Participation
European University Association, 2020
At the centre of a student's university experience stands the programme that they follow. Therefore, creating curricula that are fit-for-purpose is at the heart of an institution's teaching mission. These curricula need to be relevant for students during their time at university, as well as serve as suitable preparation for their future…
Descriptors: Curriculum Design, College Students, Foreign Countries, Curriculum Implementation
Marshall, Linda; Pieterse, Vreda; Thompson, Lisa; Venter, Dina M. – ACM Transactions on Computing Education, 2016
Employers require software engineers to work in teams when developing software systems. It is therefore important for graduates to have experienced teamwork before they enter the job market. We describe an experiential learning exercise that we designed to teach the software engineering process in conjunction with teamwork skills. The underlying…
Descriptors: Student Participation, Teamwork, Computer Software, Programming
Baker, Anne-Rose L. – Journal of Language and Literacy Education, 2011
Problem based learning has more recently become a common term in public education. There is much positive potential when implementing problem based learning at the high school level. Here I review positives while not completely ignoring some of the negatives associated with implementing a problem based learning model at the high school level. More…
Descriptors: Problem Based Learning, High School Students, Student Participation, Activism
Wijtmans, Maikel; van Rens, Lisette; van Muijlwijk-Koezen, Jacqueline E. – Journal of Chemical Education, 2014
Interactive teaching with larger groups of students can be a challenge, but the use of mobile electronic devices by students (smartphones, tablets, laptops) can be used to improve classroom interaction. We have examined several types of tasks that can be electronically enacted in classes and practical courses using these devices: multiple choice…
Descriptors: Student Interests, Student Participation, Lecture Method, Handheld Devices
Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods
Pepper, Coral – Issues in Educational Research, 2009
Problem based learning (PBL) is a recognised teaching and learning strategy used to engage students in deep rather than surface learning. It is also viewed as a successful strategy to align university courses with the real life professional work students are expected to undertake on graduation (Biggs, 2003). Problem based learning is practised…
Descriptors: Feedback (Response), College Students, Relevance (Education), Science Laboratories
Harmer, Andrea J.; Cates, Ward Mitchell – Computers in the Schools, 2007
Engaging middle-school students in scientific inquiry is typically recognized as important, but difficult. Designed to foster learner engagement, this method used an online, problem-based, science inquiry that investigated the West Nile virus during four weeks of collaborative classroom sessions. The inquiry prototype was authored in WISE, the…
Descriptors: Internet, Science Instruction, Science Education, Middle School Students
Jones, Steve E. – Journal of Further and Higher Education, 2007
The traditional, didactic lecture is under attack from diverse quarters. With its origins rooted in the emergence of orality, the lecture now stands as only one of a plethora of educational communication tools, and has been subject to criticism particularly by constructivists for failing to deliver deep and effective learning experiences. This…
Descriptors: Lecture Method, Educational Practices, Teacher Effectiveness, Student Participation
Wang, Hei-Chia – Computers and Education, 2007
Online systems have come to be heavily used in education, particularly for online learning and collecting information not otherwise readily available. Most e-learning systems, including interactive learning systems, have been designed to "push" course materials to students but rarely to "collect" or "pull" ideas from them. The interactive…
Descriptors: Online Systems, Computer Assisted Instruction, Instructional Design, Learning Experience
Woelk, Klaus – Journal of Chemical Education, 2008
Clickers are electronic response devices with which a student can remotely submit responses to questions or problems posed by a teacher. The problems are typically true-false or multiple-choice questions, but can also include numerical problems. Clicker devices are particularly popular in large-enrollment introductory science, technology,…
Descriptors: Introductory Courses, Learning Strategies, Problem Based Learning, Chemistry

Seifert, Edward H.; Simmons, David – NASSP Bulletin, 1997
Problem-based learning is designed to maximize active student participation in the learning process, foster student problem-solving and self-education skills, enhance student self-assessment, increase student communication skills, and improve student abilities to access and use information resources. A Texas high school's innovative problem-based…
Descriptors: Educational Change, High Schools, Instructional Improvement, Interdisciplinary Approach
Harlow, Lisa L.; Burkholder, Gary J.; Morrow, Jennifer A. – Teaching of Psychology, 2006
In response to calls for more engaging and interactive pedagogy, we simultaneously implemented 4 rousing learning activities: peer-mentored learning, student reports of what was clear (or not) from a previous lecture, consult corners where student groups provided course-informed solutions to problem-based scenarios, and applied projects presented…
Descriptors: Psychology, Learning Activities, Anxiety, Self Efficacy

Wilkerson, LuAnn; Feletti, Grahame – New Directions for Teaching and Learning, 1989
Problem-based learning is an approach that can be used to increase student participation while promoting the development of skills for lifelong learning. In solving problems learners acquire two types of knowledge--knowledge of concepts, principles and facts; and procedures for how to use them. (Author/MLW)
Descriptors: College Administration, College Instruction, Department Heads, Educational Improvement
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