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Viswanathan, Shekar – American Journal of Engineering Education, 2017
Final program projects (capstone course) in manufacturing design engineering technology at National University are intensive experiences in critical thinking and analysis, designed to broaden students' perspectives and provide an opportunity for integration of coursework in the area of manufacturing design engineering. This paper focuses on three…
Descriptors: Undergraduate Students, Manufacturing, Design, Engineering Education
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Wong, Stephen E.; Vakharia, Sheila P. – Research on Social Work Practice, 2012
Objective: The authors examined outcomes of a graduate course on evaluating social work practice that required students to use published research, quantitative measures, and single-system designs in a simulated practice evaluation project. Method: Practice evaluation projects from a typical class were analyzed for the number of research references…
Descriptors: Teaching Methods, Social Work, Skill Development, Research Skills
Read, Marilyn A.; Owens, Nancy J. – Journal of Family and Consumer Sciences, 2011
This experiential teaching method demonstrates students' enhanced understanding of the influences that cross-cultural perspectives have on the interior design of the home and is achieved through research and application of elements of assimilation and acculturation in the United States. Knowledge of human factors, family dynamics, geographic…
Descriptors: Interior Design, Multicultural Education, Experiential Learning, Cultural Context
Floyd, Kimberly; Hughes, Kimberly; Maydosz, Ann – Rural Special Education Quarterly, 2011
Web-based instruction is not a new phenomenon. There are 15-20 years of research and literature to support the effectiveness of web-based instruction. The purpose of this article is to synthesize the research in this field in order to determine which factors are critical to the success of web-based instruction. We created a toolkit to assist…
Descriptors: Web Based Instruction, Guidelines, Educational Technology, Synthesis
Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries
Slawson, Brian – 1994
The HyperGLOB project introduced university-level graphic design students to interactive multimedia. This technology involves using the personal computer to display and manipulate a variety of electronic media simultaneously (combining elements of text and speech, music and sound, still images, motion video, and animated graphics) and allows…
Descriptors: College Students, Computer Graphics, Computer Science Education, Computer Uses in Education
Grooters, Fiona; de Vries, Sjoerd – 1998
This paper presents the design of a project-based study environment on the World Wide Web based upon the e-study concept, i.e., studying by means of Internet technologies. The first section discusses the e-study concept, including Interactive Study Environments (ISE), Interactive Study Systems, and online Study Services. Design guidelines for a…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Cooperative Learning, Courseware