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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Roman, Harry T. – Technology Teacher, 2010
Watching a radio-controlled car zip along a sidewalk or street has become a common sight. Within this toy are the basic ingredients of a mobile robot, used by industry for a variety of important and potentially dangerous tasks. In this challenge, students consider modifying an of-the-shelf, radio-controlled car, adapting it for a robotic task.
Descriptors: Robotics, Media Adaptation, Technology Transfer, Radio
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
Huang, David Wenhao; Matthys, Debbie; Wu, Xuemei; Schaffer, Scott – Association for Educational Communications and Technology, 2004
Given the emerging trend of innovating Instructional Design process (ID) for Human Performance Technology (HPT) related application in order to more effectively addressing organizational performance problems in industries, it is necessary to prepare students majoring in Instructional Design or Educational Technology in terms of how they can apply…
Descriptors: Higher Education, Instructional Design, Performance Technology, Human Factors Engineering
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Ringholz, David – Technology Teacher, 2005
M.A.S.H. mnemonic is a useful framework for generating, tracking, and objectively evaluating innovative ideas. M.A.S.H. expresses the fundamental components of successful design; Mechanics, Aesthetics, Sustainability, and Human Factors. These essential elements are often underdeveloped in student design concepts and subsequently require bolstering…
Descriptors: Technology Education, Mechanics (Process), Aesthetics, Evaluation Methods