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Wendy Martin; Rasha Elsayed; Andrew Grillo-Hill; Hannah Hellman; Naomi Hupert; Karen Melchior; Bryan Mendez; Kimberly Nguyen; Laura Peticolas; Ariana Arista; Joshua Valcarcel; Lynn Cominsky – Connected Science Learning, 2024
We live in a neurodiverse world, and therefore need to ensure that equally diverse educational opportunities are accessible to all learners. The term "neurodiversity," coined by Judith Singer (1999) describes the broad, and complex, spectrum of human brain functionality. Terms like "neurodivergent" or "neurodistinct"…
Descriptors: Neurological Impairments, Curriculum Design, Informal Education, Conventional Instruction
Kevin M. Oliver; Robert L. Moore; Michael A. Evans – International Journal of Designs for Learning, 2017
This design case discusses key steps taken to establish a virtual makerspace for students enrolled in an online graduate course on informal learning. Two key design decisions are elaborated around (a) the selection of appropriate projects and packaged materials that distance education students can receive by mail to participate in making, and (b)…
Descriptors: Graduate Study, Online Courses, Shared Resources and Services, Informal Education
Kelly, Laura Beth; Ángeles-Wann, Virginia; Wann-Ángeles, John; Jimenez-Silva, Margarita – NABE Journal of Research and Practice, 2019
Schools often fail to offer minoritized student groups access to quality STEM (science, technology, engineering, and math) education experiences. While policymakers should systemically address this curriculum gap problem, out-of-school educational programs offer an important way to provide quality STEM instruction while integrating students'…
Descriptors: Cultural Background, Educational Quality, STEM Education, Community Centers
Grant, Jacqualine; Patterson, Delaney – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2016
The arts animate learning because they are inherently experiential and because of their potential to develop creative and critical thinking skills in students. These same skills are valued in science, technology, engineering, and math (STEM) education, but the arts have not been consistently included in STEM lessons. We transformed our STEM…
Descriptors: STEM Education, Art Education, Partnerships in Education, Arts Centers
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
Prieto, Linda; Arreguín-Anderson, María G.; Yuen, Timothy T.; Ek, Lucila D.; Sánchez, Patricia; Machado-Casas, Margarita; García, Adriana – Interactive Learning Environments, 2016
This paper presents four projects in which mobile devices are used to support authentic learning in an afterschool technology club, "La Clase Mágica" (LCM@UTSA), designed to motivate underrepresented elementary school children in science, technology, engineering, and mathematics. The implementation of mobile devices into our LCM@UTSA is…
Descriptors: Sociocultural Patterns, Telecommunications, Handheld Devices, Teaching Methods
Shin, Ryan – Studies in Art Education: A Journal of Issues and Research in Art Education, 2011
Social justice and diversity have been accepted as significant goals for educating today's students. This article provides a description of a community-based diversity project in which students develop knowledge, skills, and dispositions by participating in meetings and discourses with individuals or groups of people from other ethnic and racial…
Descriptors: Social Justice, Informal Education, Student Projects, Student Research
Henning, Teresa B.; Desy, Elizabeth A. – Journal of Effective Teaching, 2008
This article presents a model for increasing science literacy of P-16 students as well as community members by engaging university students in the design and development of university museum exhibits. While the design of this project was in large part motivated by time and budget constraints faced by the faculty members involved, the positive…
Descriptors: Museums, Scientific Literacy, Elementary School Students, Secondary School Students
Xiao, Lu; Carroll, John M. – Behaviour & Information Technology, 2007
Computer technologies develop at a challenging fast pace. Formal education should not only teach students basic computer skills to meet current computer needs, but also foster student development of informal learning ability for a lifelong learning process. On the other hand, students growing up in the digital world are often more skilled with…
Descriptors: Teaching Methods, Online Courses, Informal Education, Lifelong Learning

Dori, Yehudit J.; Tal, Revital T. – Science Education, 2000
Describes the development, implementation, and assessment of a mixed formal-informal Science, Technology and Society (STS) curriculum that incorporates collaborative projects with case studies, field trips, and formal class sessions. (Contains 44 references.) (Author/WRM)
Descriptors: Case Method (Teaching Technique), Cooperative Learning, Elementary Secondary Education, Environmental Education