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Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
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Rachel F. Adler; Devorah Kletenik – Journal of Postsecondary Education and Disability, 2023
While more universities are including IT accessibility in their computer science programs for undergraduate and graduate students, there is little accessibility training available for K-12 teachers. We created an intervention through which postsecondary students had opportunities to experience five computer games with a simulated impairment…
Descriptors: Elementary Secondary Education, Postsecondary Education, Computer Science Education, College Students
Smith, Kevin; Klumper, Dan – Educational Leadership, 2018
Two professors of education discuss their experiences using a virtual reality program to help preservice teachers gain classroom management skills. They say the platform provides an authentic-and convenient--environment in which education students can develop their practice and gain confidence without making mistakes with real students.
Descriptors: Computer Simulation, Classroom Techniques, College Faculty, Teacher Attitudes
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Hartle, Luminita; Kaczorowski, Tara – Quarterly Review of Distance Education, 2019
Teacher candidates are required to learn foundational teaching skills in order to successfully address the needs of all students in the classroom. Mursion, a commercial education product, is a mixed reality technology which aims to provide teacher candidates with diverse opportunities to practice and reflect on the execution of teaching skills…
Descriptors: Computer Simulation, Preservice Teachers, Teaching Skills, Educational Technology
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Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
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Schiff, Jennifer – Journal of Political Science Education, 2020
Global politics simulations are most often employed within a course via face-to-face student interactions, but they can also be integrated into a broader course model and implemented effectively for online and distance learners. To that end, this article proposes the WRIS system as an organizational framework for online course design to include a…
Descriptors: Online Courses, Teaching Methods, Computer Simulation, Active Learning
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Oliver, Kyle Matthew – Teaching Theology & Religion, 2019
This article presents a pedagogical approach to training seminarians for faith leadership in the era of what Heidi Campbell has called "networked religion." It argues that the increasing digital mediation of religious practice, expression, and community represents an opportunity for students to explore and inhabit ministry sites and…
Descriptors: Theological Education, Church Related Colleges, Social Change, Religion
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Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Meletiou-Mavrotheris, Maria; Carrilho, Ana Rita; Charalambous, Constadina; Mavrou, Katerina; Christou, Christiana – Education Sciences, 2020
Living Book--Augmenting Reading for Life, a three-year EU-funded Erasmus + project (September 2016-August 2019), exploited the affordances of augmented reality (AR) and other emerging technologies in order to address the underachievement of European youth in reading skills. The program developed an innovative approach that empowers teachers from…
Descriptors: Faculty Development, Books, Computer Simulation, Foreign Countries
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Syed, Ghazal Kazim; Naylor, Amanda; McGuinn, Nicholas; Varga, Zoltan; Rimmereide, Hege Emma – Journal of Education and Educational Development, 2019
This report introduces an innovative research project about the dialogue among teacher trainees from UK, Norway and Pakistan, about a literary work, in a virtual environment. This project involved us, five English in Education academics from the three contexts, as researchers who gathered, analysed and reported on the international data…
Descriptors: Preservice Teachers, Cross Cultural Studies, Teacher Educators, Foreign Countries
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Patricia Arnold; Swapna Kumar – International Journal of Designs for Learning, 2021
"Social Europe Days" is a collaborative four-day international seminar held yearly near Brussels, Belgium, by a network of ten European universities from eight different countries. Due to the COVID-19 pandemic, the seminar had to be offered virtually and redesigned. The final design included synchronous and asynchronous activities,…
Descriptors: Computer Simulation, International Cooperation, Seminars, Networks
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Czura, Anna; Dooly, Melinda – Research-publishing.net, 2022
This chapter outlines the ASSESSnet project [ASSESSnet: Language assessment in Virtual Mobility (VM) initiatives at tertiary level -- teachers' beliefs, practices and perceptions; grant number 845783; https://www.assessnet.site/home]. First, its underlying mission is explained in this introduction, before a detailed description of the compilation…
Descriptors: Program Descriptions, Teacher Attitudes, College Faculty, Higher Education
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Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
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Poudevigne, Melanie; Armstrong, Erika S.; Mickey, Marisa; Nelson, Michelle A.; Obi, Comfort N.; Scott, Andrew; Thomas, Naquilla; Thompson, Tamara N. – Education Sciences, 2022
As traditional education transitioned from face-to-face interactions to virtual learning during the COVID-19 pandemic, faculty and staff in dental hygiene, nursing, and exercise science programs placed students at the center of every educational decision and promoted stability in learning with their commitments to excellence in teaching and the…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Hatherly, Amanda – Community College Journal of Research and Practice, 2017
Teaching building science to community college students can be challenging given both the macro (houses change subject to varying seasons) and the micro (heat transfer, moisture movement) level of the topics taught. Simulations and games can provide a way of learning material that can otherwise be difficult for students to understand. In this…
Descriptors: Community Colleges, Two Year College Students, Building Design, Buildings
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