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Harvey, Neshane; Ankiewicz, Piet – International Journal of Technology and Design Education, 2023
Like technology and technology education (Ankiewicz, 2019a), fashion design as a discipline lacks a scientifically founded, discipline-specific philosophical framework that may hold affordances for fashion designers, research scholars, and curriculum developers. Attempting to develop an autonomous theory for fashion design might be overly…
Descriptors: Clothing, Design, Educational Theories, Praxis
Nguyen, Quang Nhat – TESOL Journal, 2022
This article points out the need for postlesson affordance-based reflective discussions as the traditional outcome-based approach does not allow high levels of reflection to take place. After introducing the iceberg of reflection, it proposes a theoretical ground for discussions on the premise of learning affordances. Identifying the learning…
Descriptors: Affordances, Reflection, English (Second Language), Teacher Student Relationship
Maretha, Annisa Laura; Anggoro, Kiki Juli – MEXTESOL Journal, 2022
"TikTok" has become one of the latest trends in education and in the ELT field in general since this application seems to bring potential benefits to the English classroom context. Although some studies have suggested that using "TikTok" as a classroom tool brings potential benefits to the teaching context, scholarly literature…
Descriptors: Video Technology, Social Media, Affordances, Barriers
Robby Lee Robinette – English Teaching Forum, 2023
With the Interactive-Constructive-Active-Passive (ICAP) framework as a foundation, author Robby Robinette presents two activities that teachers can use to incorporate collaboration into their online (and in-person) classes. The activities make use of students' prior knowledge. The author suggests sources where teachers can find reading texts that…
Descriptors: Electronic Learning, Word Processing, Teaching Methods, Cooperative Learning
Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Stuart Whitehead, Elizabeth; Duewer, Lauren Elizabeth – Arts Education Policy Review, 2023
Due to the pandemic, teachers across the nation were thrown into a digital educational environment where they had to rely on technology (and the good graces of parents) to convey instruction across the virtual learning landscape. For teachers of the visual arts, the shift to virtual learning created the opportunity and challenge to create…
Descriptors: Barriers, Affordances, Educational Technology, Visual Arts
Cook, Jim; Brown, Martin; Sellwood, Matthew; Campbell, Craig; Kouppas, Paul; Poronnik, Philip – Biochemistry and Molecular Biology Education, 2021
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students…
Descriptors: Educational Games, Science Instruction, Teaching Methods, Biological Sciences
Jowallah, Rohan; Bennett, Luke; Bastedo, Kathleen – Distance Learning, 2018
The purpose of this article is to examine the affordances of virtual reality systems in K-12 education. In this article, the writers will: (1) focus on the latest and future technological advances in virtual reality systems; (2) connect virtual reality advances to innovative and scaleable encounters in the K-12 space; (3) provide readers with a…
Descriptors: Affordances, Computer Simulation, Elementary Secondary Education, Technology Uses in Education
Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
Balakrishnan, Sangeetha – Journal of Educational Technology, 2021
This paper presents a personal account of the use of Google Classroom as a Learning Management System in the Chemistry theory and laboratory courses with the undergraduate students. Some useful features of the application are presented, with the focus on its affordances to create engaging learning environments. In its professed role in augmenting…
Descriptors: Chemistry, Science Instruction, Computer Software, Integrated Learning Systems
Andrade, Mariel; Coutinho, Clara – Journal of Interactive Learning Research, 2017
Flipped Classroom is an issue that gains increased attention in Blended Learning models. Generally, in the traditional classroom, the teacher uses the time in the classroom to explain the theoretical and conceptual body content and leaves the practices and exercises as extracurricular activities. In the Flipped Classroom, students study at home…
Descriptors: Program Implementation, Blended Learning, Teaching Methods, Models
Hung, Woei – Interdisciplinary Journal of Problem-based Learning, 2016
One essential piece of implementing of PBL is the problem. There have been calls from practitioners in the PBL field for a systematic process for designing effective PBL problems. Yet, the research efforts to explore, develop, and test PBL problem design methods or processes are still sparse. From an instructional designer and researcher's…
Descriptors: Problem Based Learning, Program Design, Program Implementation, Instructional Design
Byrne, Jason; Furuyabu, Mariko – Teaching English with Technology, 2019
This paper aims to provide teachers with a practical guide to working in an IT enabled classroom. The paper outlines four central practical examples, with teacher reflections, of what was required in starting an actual IT enabled English listening & speaking program. The classroom environment described is board-less, meaning the teacher's…
Descriptors: Troubleshooting, English (Second Language), Second Language Learning, Second Language Instruction
Yan Chen – International Journal of Designs for Learning, 2021
The design and implementation of hybrid, technology-enhanced learning environments is a sophisticated process, especially when incorporating relevant sociocultural factors to support culturally and linguistically diverse students' learning. In this paper, I review and provide a description of an iterative design process for a mobile-assisted…
Descriptors: Cultural Background, Middle School Students, Hispanic American Students, English Language Learners